Special hit calculator

ChiveyX

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Does anyone have a link to special hit % chance calculator to run numbers?

I found a HIT% calculator, but it doesn't get into details on chances for specials that are affected by cast or v501/502.

Much appreciated, Xavie!
 
There are a few sources which describes how it is computed. Azure PSO is one, there's also a post about it in the Game Mechanic Compilation thread in Guides subforum. Both sources have some incorrect information (verified by someone who dug in the game code here), but the other figures are correct.

First you have to hit the enemy:
Effective ATA = (Total ATA) * (Attack Type modifier) * (Combo Step modifier)

Attack Type modifier is 1.0 for Weak Attack, 0.7 for Heavy Attack, 0.5 for Special Attack
Combo Step modifier is 1.0 for first button press in combo, 1.3 for second, 1.69 for third.

Effective EVP = (Enemy EVP) * (Status Effect modifier)

Status Effect modifier is 0.85 if Paralyzed or Shocked, 0.7 if Frozen.

Accuracy = Effective ATA - (Effective EVP) * 0.2

Accuracy is further reduced by Distance*0.33 if it's a Hunter/Force without Smartlink.
Accuracy is further reduced by manual evasion, but the exact influence is unclear.

Source: this post.

Then it decides if the special hits. First one has to know about reduction:
  • All non-rare weapons and most 9 Star weapons that attacks more than 3 times in a combo or attacks multiple enemies suffers a reduction. Reduction means the special is reduced to 1/2 or 1/3 depending on weapon, see one of the references.
  • Most 10 Star and above rare weapons do not suffer a reduction. There are a few exceptions however.
  • Technically, the actual rule to whether a weapon special is reduced. Asteron Belt and Zero Divide are two of the mentioned exceptions I remember.
Activation chance = (Activation - Enemy EDK)/(Reduction)*(V50X Boost)

Activation:
  • Hell : 93
  • Dark : 78
  • Shadow: 66
  • Dim : 48
V50X Boost:
  • V501: 1.5
  • V502: 2.0
Activation chance = (Activation + Android Boost - Enemy ESP)/(Reduction)*(V50X Boost)

For Blizzard it's slightly different:
  • Compute (Activation + Android Boost - Enemy ESP)/(Reduction)
  • Cap the number at 60%/40% on Normal-Very Hard/Ultimate if it's over that. (Ephinea only. In vanilla it's 40%/20%)
  • Multiply by V50X boost.
Activation:
  • Arrest, Blizzard: 80
  • Seize, Freeze: 64
  • Hold, Frost: 48
  • Bind, Ice: 32
  • Chaos: 76
  • Havoc: 60
  • Riot: 44
  • Panic: 28
Android Boost: only applies in Ultimate, +30 (%)

V50X Boost: 1.5 for both V501 and V502.
Fixed 50% activation rate. Androids in Ultimate suffers a reduction:

Devil's: 50% cut => 25% cut
Demon's: 75% cut => 45% cut

Power is further reduced by reduction if it's used on a weapon with reduced special.
e.g. Demon's Arms on RAmar/RAmarl: 75% cut => 25% cut
on RAcast/RAcaseal: 45% cut => 15% cut
Fixed 100% activation rate. Power is reduced by reduction. See the references for the numbers.

All resulting numbers are the probabilities in percents.
 
Last edited:
Thank you very much for the numbers and sources!

@Melirei HIT% doesnt affect special hit chance?
 
Last edited:
Thank you very much for the numbers and sources!

@Melirei HIT% doesnt affect special hit chance?
hit only affects special hit chance only insofar as to increasing the ability to land a hit in the first place, which is necessary for special activation to occur. it doesn't change the activation rates.
 
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