Replacing Mag models with custom 3D models [Updated method 26/1/22]

egg yolk

Member
So, there is now a better way to make mag models without using a Virtual Machine or 3DS MAX. I have linked a video guide explaining how below, you may also need to refer to the text guide for using AFS Manager and Texture Manager still though. The links to tools is in the video description.

Updated video guide using njaGen:


The old text guide is still attached.

Thanks! ^^b
 

Attachments

  • Replacing Mag Models in PSOBB.pdf
    734.7 KB · Views: 64
Last edited:

Sancaros

Member
Gender
Male
Wooo thats fantastic!!!!
but im still working how to fix the server resource and let challenge mode work~~
 

DOOMGUY

Teacher of things by day, bringer of DooM by night
Gender
Male
Heya. So since our last discussion I have managed to get the 3.0 version working under Windows 10! Whilst the original 98 environment worked fine and got me to where I am now, there are serveral advantages as you can imagine. I have begun putting instructions together but what I think I'll do is add/ammend the version you have linked as it is very in depth and your structuring is great and the information is mostly the same. If you want to collaborate on a Document online through any platform let me know. Open to any suggestions.

Just a quick fyi the avatar picture is actually my first sucessful export made under the Win10 3.0 environment.

I haven't tested anything with a skeleton yet but as the ramar helmet is a static model it works fine. Even the visor changes colour in the dressing room.

Happy Christmas and thank you for your original guidance.

 
Last edited:

egg yolk

Member
Heya. So since our last discussion I have managed to get the 3.0 version working under Windows 10! Whilst the original 98 environment worked fine and got me to where I am now, there are serveral advantages as you can imagine. I have begun putting instructions together but what I think I'll do is add/ammend the version you have linked as it is very in depth and your structuring is great and the information is mostly the same. If you want to collaborate on a Document online through any platform let me know. Open to any suggestions.

Just a quick fyi the avatar picture is actually my first sucessful export made under the Win10 3.0 environment.

I haven't tested anything with a skeleton yet but as the ramar helmet is a static model it works fine. Even the visor changes colour in the dressing room.

Happy Christmas and thank you for your original guidance.


*-* !! So cool that it works in Windows 10! That makes everything way more accessible. I would be happy to collaborate on the document and will get in touch soon. My plan is to expand the one document to include the process for different model swaps, it perhaps needs to be streamlined now since we don't need VM. :p

Very happy to see you've made something btw. Is looking cool.
 
Top