Maintenance completed for March 26th, 2018

Discussion in 'News' started by Sodaboy, Mar 26, 2018.

  1. Sodaboy

    Sodaboy Administrator Staff Member

    Location:
    Benicia, California
    Guildcard:
    11111111
    Maintenance has been completed for March 26th, 2018.

    The following changes were made to the game:

    - Add Monster HP Bars to game and enabled them by default. (Thanks to both Soly and Aleron Ives!)

    New commands to control the bars -
    • /mobhp = Toggles monster HP bars on/off.
    • /resetmobhp = Resets monster HP bar colors to default.
    • /mobhpfilled = Sets "filled" color for monster HP bar. (HTML style RRGGBB, no hash tag)
    • /mobhpfilling = Sets "filling" color for monster HP bar. (HTML style RRGGBB, no hash tag)
    • /mobhpdamage = Sets "damage" color for monster HP bar. (HTML style RRGGBB, no hash tag)
    Example for /mobhpfilled: "/mobhpfilled 00FF15" 00 is the red color, FF is the green color, 15 is the blue color.

    - Added "Cancel" option back to game creation menu. (My bad, y'all!)

    Edit: Patch again through the launcher to fix the enemy window creeping higher over time problem.
     
    Last edited: Mar 26, 2018
    TaoChaos, Eva, Xurai and 17 others like this.
  2. Sodaboy

    Sodaboy Administrator Staff Member

    Location:
    Benicia, California
    Guildcard:
    11111111
    Maintenance has been completed.
     
    NDW and Harborer of Hope like this.
  3. root

    root Member

    Guildcard:
    42000024
    Awesome! Always wanted HP bars in this game. Great work to all involved!
     
  4. Sodaboy

    Sodaboy Administrator Staff Member

    Location:
    Benicia, California
    Guildcard:
    11111111
    I had a glitch in the first DLL update that included this which caused the enemy data window to creep up over time. This has been fixed but you need to patch again through the launcher. Sorry! :)
     
    Metaldude likes this.
  5. MelloMoka

    MelloMoka Member

    Guildcard:
    42028292
    Nicely done. This game gets better everyday.
     
  6. XII

    XII I have crit the game Event Team

    Guildcard:
    42000851
    Already had my monster reader set up to place the HP bar in the same spot, but I'm glad to have one that's less romhacky. Nice work, tech dudes.
     
  7. Sodaboy

    Sodaboy Administrator Staff Member

    Location:
    Benicia, California
    Guildcard:
    11111111
    Woops, now fixed the color values not changing in real time that was broken the last DLL update. LOL! Okay, that should be it now for good. Shows me to make coding changes while at work.
     
    TaoChaos likes this.
  8. GHOSTS

    GHOSTS FREE LUNCHEON VOUCHERS

    Guildcard:
    42011509
    Loving the enemy HP bars! The latest QoL improvements are kicking ass!
     
    TaoChaos likes this.
  9. NeonFuzz

    NeonFuzz Fanatical Hugger

    Location:
    Ragol
    Guildcard:
    42005705
    LURV IT!!!!! I dunno who came up with that but you impress me <3
     
    TaoChaos likes this.
  10. MapleBacon

    MapleBacon Member

    Guildcard:
    42016208
    I don't know if it's a limitation in the health bars because he has so many "pieces" but the health bar for De Rol Le doesn't ever drop.
     
  11. Aleron Ives

    Aleron Ives Member

    Location:
    California
    The HP bar measures monster physical HP, so the HP bar is completely useless on De Rol Le and Barba Ray, and it only shows partial information for Vol Opt: you can see the HP of each part (screen/pillar) but not the core in form 1, and you can see the HP of the core but not each part (face/stomper/healer/missle launcher) in form 2.
     
    Mad and Esufer like this.
  12. Esufer

    Esufer heavenly/pun

    Location:
    England
    Guildcard:
    42027878
    That makes sense. I'm finding it hugely useful for Dragon and DF though, so I don't waste time berzerk specialling into capped HP, or pushing phases on DF.
     

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