Lost Hell Pallasch: Sorcerer Hunting.

Discussion in 'Guides' started by Spuz, Nov 14, 2016.

  1. Spuz

    Spuz Without rain, nothing grows.

    Location:
    England
    Guildcard:
    42002473
    Guildcard 2:
    42002669
    This is the sorcerer count for Lost Hell Pallasch and the best route to take. It may not be the best sorcerer hunt in general but it is in the current HBR and I am sure it will repeat again in HBR eventually, as it was in a ruins HBR a few months back.

    In LHP you start each area split between a 2v2 team setup (It's based on the player gem color you get from joining order) and complete half of each area as those teams of 2. However, for speed/SD, you are able to pipe and just do one route as 4 players but miss a few enemies. I like to go with the following ''Follow the yellow pipe road'' as yellow contains most of the sorcerers in r1+3 and the faster of the ruins 2 routes.

    Notes:
    • Due to their being no drop radius now if your team is prepared to play it properly and not pipe (clear al), you can benefit from staying split and getting all sorcerers.
    • Ruins 2 has no sorcerers at all from either route and for speed purposes, it would be shorter/quicker to take the R+Y route as it has fewer rooms + spawns.
    • Make sure to kill sorcerers on land and not when they are floating above a gap as the item in question will not drop.
    Sorcerors per split:
    Ruins 1:- R+G: 9 / Y+B: 16
    Ruins 2:- R+Y: 0 / G+B: 0
    Ruins 3:- R+B: 9 (+13) / G+Y: 12 (+2 / +13)

    Two sorcerers that are actually on the other route but able to also killed from this side. In ruins 3, when you come across the ''4-doorway split room'' (2 open doors, 2 locked doors, on this quest) which leads to a warp in an each. The warp through a corridor in a small room (straight ahead: east) will warp you to the center of the ''4-doorway area'' where boxes are & another warp (which leads elsewhere). However, if you go right (south), you go to the other warp (located in a big empty room across a gap). First, it will warp you to where R+B came from. There will be two locked doors and you need to run up to one of the doors to set the spawn off. Then you kill two spawns of which the second has two sorcerers. Then a warp will appear in the corner and let you warp back to continue (since those locked doors are still locked and would be going backward in R+B route).

    Picture of ''4-doorway room'' :

    [​IMG]

    Note the red dots are the warps, and the ones with black lines are where the +2 sorcerers are.
    After the ''4-doorway area'' both routes connect. In other words, the +13 is what is after the door that requires all people present to continue further.

    Quest Total: 59
    Totals Accessible via each route:
    The color represents the route each player will take. Red being player 1 who has the red gem's route.

    Red: 31
    Green: 36
    Yellow: 43
    Blue: 38

    Happy Guld hunting ;)
     
    Last edited: Jan 12, 2018
    Shichimiya, TaoChaos, Raja and 3 others like this.
  2. Spuz

    Spuz Without rain, nothing grows.

    Location:
    England
    Guildcard:
    42002473
    Guildcard 2:
    42002669
    Vision Impaired likes this.
  3. Spuz

    Spuz Without rain, nothing grows.

    Location:
    England
    Guildcard:
    42002473
    Guildcard 2:
    42002669
    Added a map picture (to make it simple) and mentioned the direction. For the split in where to gain the +2 sorcerers.
     
    Shichimiya likes this.
  4. Wilhuf

    Wilhuf Overanalyzer

    Guildcard:
    42011395
    Wow, you really went above and beyond! It even has pictures! Thanks for the guide and for the HBR games, I'll be using this in my planning. I'm going to get better at this game and someday I'm going to help you get that guld instead of getting you killed.

    Also, today I noticed that you're in the top 10 of every part of the hiscores, I get why you're such a machine now. :O How do you manage to get over 330 million xp on a hardcore account? I die 5 times between teleporting to Pioneer II and starting a quest.
     
    Shichimiya, Ray Shaw and Spuz like this.
  5. Spuz

    Spuz Without rain, nothing grows.

    Location:
    England
    Guildcard:
    42002473
    Guildcard 2:
    42002669
    Current HBR features this quest so figured I should bump.
     
    Last edited: Jan 12, 2018
    Ketchupgeek likes this.
  6. Spuz

    Spuz Without rain, nothing grows.

    Location:
    England
    Guildcard:
    42002473
    Guildcard 2:
    42002669
    Bump* as it is current HBR.
     

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