Lobby Pillar Shake

This begs the question. Assuming the view distance is what affected this, what if there's a part on the slider where it increases the shake. :eek:
 
I like how "character turns into a vibrator when you jam him between a pillar and a wall in the lobby" is such an important part of the Ephinea experience that a bug report has to go out when it no longer works.
 
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