I didn't find any specific bug section, but i guess this is the best section for know to post this.
i will try to list all the known bugs that we have found during the years from a clean vanilla source of Teth.
Teams related:
beside the all the unfinished part of the team system.
-Owner of team can't delete members if the member is not online. This is a minor but really annoying problem for Old teams that have reach the limit of member, and they need to delete inactive members to add new ones.
General Ship related:
-Ship is caped to 63 useres online at the same time. This is a issue of winsock.h for a definition that is in it, doberman figure this out and advise to define in ship a fd_setsize. This works like a work around. Credits to doberman.
-Before adding the fd_setsize definition in the ship i played around with limit of users in ship. Ship does not care about the limit of users online stated in the ship.ini. You can even try to set the limit to only 2 users online. And ship will still allow more members, completely ignoring the ship.ini setting.
-When you finish a quest, the counter send you to lobby one, but if lobby one is full member just hang there and need to restart the game. Would be better to redirect the member to other lobby.
and ill add more known bugs more late, because im at work at the moment. and customer is kinda looking over my shoulder now lol.
i will try to list all the known bugs that we have found during the years from a clean vanilla source of Teth.
Teams related:
beside the all the unfinished part of the team system.
-Owner of team can't delete members if the member is not online. This is a minor but really annoying problem for Old teams that have reach the limit of member, and they need to delete inactive members to add new ones.
General Ship related:
-Ship is caped to 63 useres online at the same time. This is a issue of winsock.h for a definition that is in it, doberman figure this out and advise to define in ship a fd_setsize. This works like a work around. Credits to doberman.
Code:
#define FD_SETSIZE XX <-- XX as the desire number of maximum member allowed in ship.
right as the first line in ship_server.c
-Before adding the fd_setsize definition in the ship i played around with limit of users in ship. Ship does not care about the limit of users online stated in the ship.ini. You can even try to set the limit to only 2 users online. And ship will still allow more members, completely ignoring the ship.ini setting.
-When you finish a quest, the counter send you to lobby one, but if lobby one is full member just hang there and need to restart the game. Would be better to redirect the member to other lobby.
and ill add more known bugs more late, because im at work at the moment. and customer is kinda looking over my shoulder now lol.