Although PSO is new to some, PSO may be old to many others. Some people may not like the idea of starting on a new server at level 1 again. Some people may also like to experiment with different character builds and equipment, but don't like the idea of having to put in so much time to do so.
With those people in mind, we'd like to introduce the new "Sandbox" mode.
Sandbox mode is a mode attached to an account during account creation through the webpage, similar to how you create an account to play in Hardcore mode.
In Sandbox mode, you can only play with other players who are in Sandbox mode. However, you can't play Challenge or Battle mode with Non-Sandbox players.
Although most hacking still isn't allowed, we allow some cheats in Sandbox mode.
Players on Sandbox accounts will have their names in a sand color and, I must stress again, cannot play with Non-Sandbox players, regardless of game mode.
Please only use the following list of commands when manipulating your character or you will still be disconnected for desynchronization.
The following is a list of commands you can use on the server in Sandbox mode:
/redbox - Leader only. Makes all monsters drop their rare item when killed.
/srank - Sets your character data so that the next challenge stage you complete will give you an S-Rank weapon of your choice.
/wipecmode - Clears your Challenge mode data.
/item - Allows you to create an item. See /item creation notes below.
/addmeseta - Allows you to create meseta.
/warpme - Allows you to warp to an area.
/warpall - Leader only. Warps all players in your game to an area.
/levelup - Levels your character.
As also stated, most hacks are not allowed. However, the hacks we do allow in Sandbox mode are:
- Setting Telepipes anywhere
- Bypassing pre-requisities to use an item
- Casting any technique
- Fast-casting any technique
- Infinite Mag Feed
- One Hit Kills
Packet editing or sending weird stuff to the ship can still cause your account to be banned, though, so I also stress that you must use the commands and only the hacks allowed.
Also, with Sandbox accounts, you will not appear on the leaderboards and your Hunters Boost Road points do not accumulate.
Sandbox players are segregated to their own games so this should not bother other players or ruin the normal game economy. Sandbox and Non-Sandbox characters can still converse with each other through the lobby and simple mail.
Sandbox characters can create their own teams and invite other Sandbox characters to the team, but they cannot be invited or be a part of any Non-Sandbox team. Sandbox players also have their own Team ranking boards.
Again, this mode only exists for people who don't want to grind. It's also a great mode for people who just want to mess around or experiment with different builds and items without wasting too much time.
With that said, enjoy!
To make an item, you need to use the /item command followed by 4 arguments, separated by commas.
Ex. /item x,y,z,a
To make weapons:
/item VVVVVVGG,SS00PPPP,PPPPPPPP,0
V = Weapon ID in HEX
G = Grind in HEX
S = Special on Weapon
P = Percentages on Weapon in HEX (Don't go over 100%.)
For armors/shields:
/item VVVVVV00,000SDDDD,00EEEE00,0
V = Armor ID in HEX
S = # of slots (00, 01, 02, 03, 04)
D = Defense boost on armor in HEX. (Can't go over max.)
E = Evasion boost on armor in HEX. (Can't go over max.)
For items:
/item VVVVVV00,00AA0000,0,0
V = Item ID in HEX
A = Amount of item desired in HEX.
For units:
/item VVVVVV00,000000SS,SS000000,0
V = Unit ID in HEX
S = Suffix in HEX. (0100 for +, 0300 for ++, FFFF for -, FEFF for --)
For techniques:
/item 0302LL00,VV000000,00000000
V = Value of Technique
L = Level of Technique in HEX
Wow, back to my pet topic of mags, but here's a general post about generating Ephinea-exclusive items that the Item Maker won't be able to do since I don't know how to modify the standard Item Maker program. I keep going back to Sandbox mode from time to time, so I'll try to make this post as easy to read and "evergreen" as possible, but I know that I won't always keep the list of items on Ephinea up-to-date.
Here's the list of hex strings necessary to obtain the desired mag's color below as @Ryan intended to show in the Ephinea wiki.
00 - Red
01 - Blue
02 - Yellow
03 - Green
04 - Purple
05 - Black
06 - White
07 - Cyan
08 - Brown
09 - Orange
0A - Slate Blue
0B - Olive
0C - Turquoise
0D - Fuchsia (not Fuschia)
0E - Gray
0F - Cream
10 - Pink
11 - Dark Green (or Viridian)
12 - Chartreuse
13 - Azure
14 - Royal Purple
15 - Ruby
16 - Sapphire
17 - Emerald
18 - Gold
19 - Silver
1A - Bronze
1B - Plum
1C - Violet
1D - Goldenrod
1E - Not Set*
* "Not Set" can be ignored since that was the Item Reader's initial output, but it changed to "Cyan" while the acting character was a RAcaseal with the body from Row 3, Column 2. In short, it became the default mag's color for that character strangely enough.
How do I insert this hex string correctly?
Whenever the Item Maker creates a mag, just look at the last two digits from the long string of text at the bottom in that program's window to identify what is the mag's color, note the hex string for the desired color in the Full Mag Color List above while also knowing the hex string for the desired mag with the aid of the Item Maker, and use the /item command to make that mag while remembering to insert the last two digits for the mag's color correctly.
Example: Generating a Blue Sato and an Azure Sato
Here's how the Item Maker helps in generating a Blue Sato; I'll set the mag's parameters to something like a baby mag with no photon blasts, 0 IQ, and 0% Synchro since I like to see the most zeros in the /item command. See the image for a demonstration of how a Blue Sato is generated via the Item Maker.
Blue Sato (Notice 01 at the end of the command.)
/item 023F0000,00000000,00000000,00000001
In short, /item 023F0000,0,0,00000001
Azure Sato (Notice 13 at the end of the command.)
/item 023F0000,00000000,00000000,00000013
In short, /item 023F0000,0,0,00000013
What about the Ephinea-exclusive mags?
Like @Spuz meant to say, the Item Maker has that covered already with the following short list below.
Note that the Item Maker uses the same name for two different categories of these mags that can confuse someone. Simply make sure to set the correct tab to either Mags or Tools in the Item Maker program.
Cell of Mag 0503 = Stealth & Stealth Kit
Cell of Mag 0504 = Mag* & Mag Kit
Cell of Mag 0505 = Varuna* & Varuna Kit
Cell of Mag 0506 = Kalki* & Kalki Kit
Cell of Mag 0507 = Vritra* & Vritra Kit
Heart of YN-0117?
Don't bother using the /item command since it's easy to obtain the Elenor mag from the Item Maker by going to the Mags tab.
I excluded the Ephinea-exclusive equipment since it's easier to use the Item Maker program to make the corresponding equipment with the desired stats first while manually typing in the /item command to make the corresponding tool that corresponds with that equipment, like Photon Filter. Of course, this will require more executions of the /item command if more than one Photon Filter is necessary to obtain the desired photon color on something like "Excalibur* - Flamberge (White)". In fact, this is what it takes to obtain that item in particular since, again, I don't know of a custom Item Maker that can do this instantly at the moment.
0. Set a Shift F-key shortcut for generating the Photon Filter as follows: /item 030E4500,00010000,0,0
1. Use the Item Maker to generate any Excalibur, even with a third % for fun since this is Sandbox mode after all.
2. Use /item 030E4600,00010000,0,0 in order to generate a Heart of Flamberge with Blue being the default photon color.
3. Use the shortcut mentioned earlier in order to generate 10 Photon Filters since they don't stack yet.
4. Apply all 10 Photon Filters by equipping Excalibur* beforehand 10 times in order to make it look like a White Flamberge.
In general, repeat the shortcut to obtain as many Photon Filters as needed per this article in the Ephinea wiki; check the Color Cycle section.
When examining the photon color table in the wiki article, there are two colors that alternate visibly in-game per row on that table. For example, the article also mentions a gray color that alternates with the white color when reading the table from left to right, but it's called white in the wiki article. I do notice that the gray color does appear whenever the white color fades out for my Excalibur* as if the day transitions to night at dusk (and vice versa).
Anyways, here's the partial list that I mentioned in the short answer line above, and I included a note about some rings at the end of this spoiler called EXCEPTIONS.
elseif server == 3 then -- Ephinea -- I'm keeping this line here for ease of Ctrl + F by the way.
030E28 = Heart of Daisy Chain
030E29 = Heart of Crazy Tune
030E2A = Heart of Rianov 303SNR
030E2B = Heart of Yasminkov 9000M
030E2C = Heart of Rabbit Wand
030E2D = Heart of Sorcerer's Cane
030E2E = Neutralizer
030E2F = Blue Paint
030E30 = Green Paint
030E31 = Yellow Paint
030E32 = Purple Paint
030E33 = White Paint
030E34 = Black Paint
030E35 = Red Paint
030E36 = Heart of Suppressed Gun
030E37 = Heart of Tension Blaster
030E38 = Heart of Samba Maracas
030E39 = Heart of Lollipop
030E3A = Heart of DB's Saber
030E3B = Heart of Plantain Huge Fan
030E3C = Heart of Diska of Liberator
030E3D = Heart of Izmaela
030E3E = Heart of The Sigh of a God
030E3F = Heart of Angel Harp
030E40 = Heart of Ruby Bullet
030E41 = Heart of Ancient Saber
030E42 = Heart of Laconium Axe
030E43 = Heart of Delsaber's Buster
030E44 = Heart of Egg Blaster
030E45 = Photon Filter
030E46 = Heart of Flamberge
030E47 = Heart of Chameleon Scythe
030E48 = Heart of Soul Banish
030E49 = Chartreuse Paint
030E4A = Cyan Paint
030E4B = Onyx Paint
030E4C = Orange Paint
030E4D = Rose Paint
030E4E = Ultramarine Paint
030E4F = Violet Paint
030E50 = Delsaber Plating
030E51 = Standstill Plating
030E52 = Honeycomb Plating
030E53 = Epsilon Plating
030E54 = Heart Plating
030E55 = Angel Plating
030E56 = Bunny Plating
030E57 = Cat Plating
030E58 = Deep Plating NEW CONTENT
030E59 = Gear Plating
030E5A = Ragol Plating
030E5B = Heart of TypeDS/D.Saber
030E5C = Heart of TypeSS/Swords
030E5D = Heart of Blade Dance
030E5E = Heart of Wok of Akiko's Shop
030E5F = Heart of Twin Chakram
030E60 = Divine Filter
030E61 = Lock-on Filter
030E62 = Heart of Partisan of Lightning
END OF NEW CONTENT
031005 = Event Egg
031006 = 1st Anniv. Bronze Badge
031007 = 1st Anniv. Silver Badge
031008 = 1st Anniv. Gold Badge
031009 = 1st Anniv. Platinum Badge
03100A = 2nd Anniv. Bronze Badge
03100B = 2nd Anniv. Silver Badge
03100C = 2nd Anniv. Gold Badge
03100D = 2nd Anniv. Platinum Badge
031010 = 3rd Anniv. Bronze Badge
031011 = 3rd Anniv. Silver Badge
031012 = 3rd Anniv. Gold Badge
031013 = 3rd Anniv. Platinum Badge
031014 = Photon Hoard
031015 = 4th Anniv. Bronze Badge
031016 = 4th Anniv. Silver Badge
031017 = 4th Anniv. Gold Badge
031018 = 4th Anniv. Platinum Badge
031019 = Anniv. Bronze Badge
03101A = Anniv. Silver Badge
03101B = Anniv. Gold Badge
03101C = Anniv. Platinum Badge
03100E = Halloween Cookie
03100F = Coal
03160C = Disk Vol.13 "Get It Up"
03160D = Disk Vol.14 "Flight"
03160E = Disk Vol.15 "Space Harrier"
03160F = Disk Vol.16 "Deathwatch"
031610 = Disk Vol.17 "Fly Me To The Moon"
031611 = Disk Vol.18 "Puyo Puyo"
031612 = Disk Vol.19 "Rhythm And Balance"
031613 = Disk Vol.20 "The Party Must Go On"
031614 = Disk Vol.21 "Armada Battle"
031615 = Disk Vol.22 "Back 2 Back"
031616 = Disk Vol.23 "The Strange Fruits"
031617 = Disk Vol.24 "The Whims of Fate"
031618 = Disk Vol.25 "Last Impression"
031705 = Viridia Badge
031706 = Greenill Badge
031707 = Skyly Badge
031708 = Bluefull Badge
031709 = Purplenum Badge
03170A = Pinkal Badge
03170B = Redria Badge
03170C = Oran Badge
03170D = Yellowboze Badge
03170E = Whitill Badge EXCEPTIONS
010273 = Anti-Dark Ring - Choose the White Ring on the top of the list of White Rings after clicking Barriers in the Armor tab in the Item Maker.
01027B = Anti-Light Ring- Choose the first Black Ring on the top of the list of Black Rings after clicking Barriers in the Armor tab in the Item Maker.
Also, the Item Maker has a weird way of hiding the Red Ring* among the regular rings. For example, picking BLUE RING in the Item Maker may result in Red Ring* (Skin: Blue Ring) or Blue Ring depending on which one is selected from the drop-down menu. My "blind advice" is to keep changing it up until the right copy drops.
END OF EXCEPTIONS
In case you missed it in the previous spoiler:
030E59 = Gear Plating
030E5A = Ragol Plating
030E5B = Heart of TypeDS/D.Saber
030E5C = Heart of TypeSS/Swords
030E5D = Heart of Blade Dance
030E5E = Heart of Wok of Akiko's Shop
030E5F = Heart of Twin Chakram
030E60 = Divine Filter
030E61 = Lock-on Filter
030E62 = Heart of Partisan of Lightning
I doubt that anybody has made that much meseta from a Normal account after checking the Ephinea Leader Boards page recently, but it takes some effort to do it in Sandbox mode since I couldn't do it instantly. Maybe another Sandbox player with a third-party program can skip the steps in a later reply, but I'm content with my strategy. It sure is faster than using the Item Maker to generate the 999,999 meseta on the ground, pick that up, and deposit it all 1001 times starting from 0 meseta.
Oh, here's how to do it in Sandbox mode.
0. Set up a Shift F-Key shortcut with this command: /addmeseta 999999.
1. Max out the inventory's meseta with that command by using that shortcut while standing in front of the teller and having no menu open.
2. Deposit the inventory meseta by interacting with the teller.
3. Stop interacting with the teller by closing out of the dialogue and stay in front of the teller with no menu open.
4. Repeat from Step 1. 1000 more times.
Congratulations on almost being a Sandbox Billionaire; don't forget to add at least 1 more meseta in the inventory! I'll skip the Tai Lopez clip insert since I'm not feeling it this time, but I'll post this image instead.