[Help] Where are Pioneer 2 NPC dialogues stored?

Hi,


I’m currently working on creating and translating new quests for PSO using QEdit and phantasmal.world. I was able to edit the quest-related dialogues (story NPCs, briefings, cutscenes).


However, I can’t figure out where the dialogues of the “decorative” NPCs are stored — the ones walking around Pioneer 2 or the maps, who just say a short generic line not related to the quest.


Does anyone know which game files contain those NPC texts, and whether they can be edited with a specific tool?
Any help or hint would be greatly appreciated, thanks!
 
map_city*.bin files inside data.gsl by default. These can be moved out of data.gsl and into the data folder for psobb to load.
Qedit struggles to save them. You can supposedly export the uncompressed .bin file after editing through Qedit's Files Manager menu but I never tried it.

Sodaboy's quest_disasm.exe and quest_asm.exe tools can handle them. Also newserv's tools can handle them too (and this might be better, because you'd also get newserv's other quest assembly benefits)

fuzziqersoftware said:
you could also use newserv's quest tools; you would run
Code:
./newserv disassemble-quest-script --bb --decompressed --reassembly map_city_on_j.bin map_city_on_j.bin.txt

to generate a .bin.txt file, then edit the .bin.txt file however you want, then run
Code:
./newserv assemble-quest-script --bb --decompressed map_city_on_j.bin.txt map_city_on_j.bin
to rebuild the .bin file from the .bin.txt file
 
Hi,
Thanks a lot for your explanations, it’s much clearer now.
I’m going to try extracting the .bin files from data.gsl and testing it with Newserv’s tools as you suggested.
Thanks again for your help, I really appreciate it!
 
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