Extreme Hardcore Mode (XHC) Done Right

Discussion in 'General' started by natu, Nov 7, 2019 at 4:59 PM.

  1. natu

    natu MIS Rank #6 in the US. 3.94 GPA

    Location:
    Unknown
    Make a "New Hardcore Account" (Needs to be registered with a new Email)
    (Why because people can just say they're not going to use their shared bank and still use it)

    The hardest of core play this mode. HC players are nothing compared to the XHC. Current Ultra HC rules can be abused as well. This is why I am re-posting with an updated HC version.

    • No Scapedolls.
    • No Alt Backspace to avoid early deaths.
    • No trading. Use each other's IDs to find items like the old school days.
    • No ID Change.
    • No power leveling or asking people to level you up.
    • Play with people within 3-5 levels. (Early on)
    • No quests.
    • 1X Experience. Use the /purist command.
    • Character bank can only store 30 items.
    • No shared bank.
    • No mag feeding botting. I know some of you do that.
    • Find what you get. No piping during runs.
    • Must complete each stage in order from Episode 1 to Episode 4.
    • (So just like UHC you complete all of forest, caves, mines, and ruins in order. Cannot repeat stages to level up.)
    • You are allowed to buy items but only 5 of each. You can only carry 5 of each of the items on you at a time. (5 Monomates, 5 Dimates, 5 Trimates, ETC.
    • All XHC accounts must have XHC in their name. EX: XHC " "
    • Hucast and Racast are not allowed in XHC mode.

    If you want a real challenge then try this mode. Discord Link down below. We haven't officially started, but will be starting soon.
    https://discord.gg/wTZm3uS
     
    Last edited: Nov 8, 2019 at 11:09 AM
  2. Ryan

    Ryan Casual GM Staff Member

    Location:
    Michigan
    Guildcard:
    42000154
    Guildcard 2:
    42000758
    Per run?
     
  3. natu

    natu MIS Rank #6 in the US. 3.94 GPA

    Location:
    Unknown
    Per restock when you complete an area. I'm debating on whether you can repeat areas or not because realistically you might not survive falz at the level you are when you get to that point. I might allow a repeat for ruins. Need to scale it to the other difficulties as well. When you get to VH you'll need at least 451 HP to survive falz.
     
  4. Ryan

    Ryan Casual GM Staff Member

    Location:
    Michigan
    Guildcard:
    42000154
    Guildcard 2:
    42000758
    Cool ruleset. I'd totally die pretty early on, but this still catches my interest. Turning off HP bars seems a little weird, though - people use addons either way, and it doesn't really affect how you play. I don't have the exact numbers memorized, but I have a general idea of how many shitty Lv3 RAmar Rifle shots it takes to kill an Evil Shark, you know?

    Other than that, though, this seems perfectly extreme!
     
    natu likes this.
  5. natu

    natu MIS Rank #6 in the US. 3.94 GPA

    Location:
    Unknown
    My buddy made the same point actually. I thought about it as well. I mean yeah I guess I could take that rule out.
     
  6. natu

    natu MIS Rank #6 in the US. 3.94 GPA

    Location:
    Unknown
    Updated with Discord Link *** If you want a real challenge check it out.
     

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