brionac

Alolan Fox
Feel free to edit these templates since I have linked these stats plans to an updated SCHT class simulator without the SCHT gear. Also, I discovered a secondary link to the JP version of this simulator that you can insert by replacing en with jp in the ending /en.htm section of the URL before all the details for the class are inserted. I planned to include the JP links right after the EN links as well, but the 40,000 character limit prevented that from happening. I'll attach the full file eventually though, so log in and grab that if you will.

The plan is to post some extra stats plans with a few adjustments to Matt's Stats Plans that I have linked to the simulator over there.
Each stats plan will be concerned with reaching the maximum obtainable stat that applies to each class; in other words, I won't include the second, third, fourth, etc. most important offensive stat milestones in the notes for each stats plan on purpose. So here's a description of those milestones that I plan to apply on both Matt's Stats Plans and Extra Stats Plans.
971 ATP for all Hunters - Dark Flow
850 ATP for all Rangers - Daylight Scar
800 ATP for all Forces except FOnewearls - Hunter S-Ranks, Excalibur, and Asteron Belt (Sorry FOnewms :<)
580 ATP for FOnewearls - Tyrell's Parasol and Vivienne
210 ATA for Rangers and HUcaseals - Dual Bird and Heaven Punisher :|
180 ATA for Hunters except HUcaseal, FOnewms, and FOnewearls - Ranger S-Ranks
170 ATA for FOmarls - Rambling May
140 ATA for FOmars - Bringer's Rifle and Red Handgun :|
900 MST for Forces - Dark Bridge, Psycho Wand, Dancing Hitogata, Prophets of Motav :|, Siren Glass Hammer :|, and Glide Divine
900 MST for HUnewearls and RAmarls - Clio
680 MST for HUmars - Holy Ray and Elysion :| (Sorry RAmar :<)
No MST for RAmars - Razonde Lv 15 (Level 15 Technique requiring the most MST)
Galatine - 820 ATP for FOmars and FOmarls
Soul Banish - 850 ATP for FOmars and FOmarls
Rika's Claw - 890 ATP for Rangers
Master Raven - 150 ATA for FOmars
L&K38 Combat - 145 ATA for FOmars
Inferno Bazooka - 142 ATA for FOmars
Evil Curst - 999 MST for Forces
Plantain Huge Fan - 690 MST for HUmars
Windmill - 690 MST for HUmars
Thanks to this Mag Emulator tool by SCHT, I tested whether or not certain mags are capable of being bred with the plans stats, specifically for RAmarl's Max Stats 4 plan. I asked Cwood about raising it, he convinced me that it's possible with some of his expensive custom order mags without divulging any more client order information than necessary :). As for considering whether or not to include mag breeding options for following formulae to get Episode 2 rare mags or including temporary mags before reaching Lv 200, I won't go out of my way to make extra stats plans based on these contingencies.

On an unrelated note, Red Ring is required for Hunters and Rangers, and that shield is usable at Lv 180. Forces don't need it since they either support with Resta Merge, use an offensive merge like Gifoie Merge, or use something else entirely. In solo mode, offensive merges and Red Ring are useful, but I'm not making a stats plan that requires a Red Ring for Forces. There's need to comment on the rest of the armors, frame, barriers, and shields since no other such items will affect base stats. I have also considered the other rings - including Anti-Dark Ring and Anti-Light Ring. The colorful rings are too limited in use since they require others to use them and be near each other to add those stats, and the other two rings are not worth equipping since one can either dodge Megid or add more HP to survive a Grants attack.

As for which classes need what units, the Androids have the easiest stats plans to create. For example, a Blue Odoshi Violet Nimaidou (BOVN) and a Proof of Sword-Saint (POSS) both add and subtract a HUcasts and HUcaseals options since only Hunters have access to the POSS and the BOVN. Smartlink is still a curse, but it's not a deal-breaker for them. Also, V501/V502 is mandatory for everyone, especially Androids; I'll give more information on those two units in the next paragraph. Anyways, Humans and Newmans, especially Forces, have a few more units to consider. Again, Hunters can use a POSS, Hunters and Forces need the Smartlink in order to effectively attack at range with the same level of competency as Rangers, and Adepts and V801s are the wildcards that keep these stats plans in juxtaposition to stats plans that don't include them for Humans and Newmans. It's a given to state that a V101 is mandatory for regular combat, so a V101 is going to be included in all stats plans that don't use a BOVN for the Hunters. In addition, a V801 is required for Forces, RAmarls, and HUnewearls since they are classes that support others well, but I don't think it's necessity for RAmars and HUmars. I don't mention V801 on HUnewearls because it won't help maximize their MST. Besides, I do see V801's included in Matt's Stats Plans for the other two Newmans since they're Forces.

A V501/V502 makes certain special attacks worth using more often than not as Humans and Newmans can use the extra help too, but I never explicitly list either one since they don't have any effect on the stats plans. If you ever take a stats plan's template from here, try to make at least one empty slot for one of these two units since it's worth using. I almost forgot to mention that I implicitly swap between V501/V502 with V801 to split up between nuke mode and melee mode. For more information on some of these units, click here.

I'll consider a few extra stats builds that are designed to let you know when you can use your technique disks as early as possible. Factors include: Lv 29 or Lv 30 technique disks, using all four units with either God/Mind or Heavenly/Mind, and using either a Mind mag with either 185 Mind or 195 Mind. I won't integrate any Mind materials due to how many ways that can be done, and that's more than I'm willing to create templates in advance. In addition, I'll consider adding a Force Wall, for the Forces, which requires one to be at Lv 41 to equip, as well.

Lastly, I'll leave any leftover materials for Max Stats stats plans since they don't use up all of the materials. The Important Stats Only stats plans will have all of their materials be used up for a specific stat that will be noted on each stats plan. Some Min-Max stats plans are unsatisfactorily developed after the important stats have been attempted to be filled, so there may be some leftover materials because it's not really going to matter what a few extra Mind, Def, or Evade materials will do since the limit was reached before maxing out any of those mentioned stats in the first place.
Important Stats Only with an Adept
971 ATP by Lv 50, 180 ATA by Lv 134, and 680 MST by Lv 125
http://pso.ffsky.cn/tools/status_si...0&mind=100&lck=30&shield=27&unit1=49&unit2=4e
Code:
Mag: 5/176/19/0
Unit: V101, Adept
Shield: Red Ring
Materials:
- 120 Power
- 100 Mind
-  30 Luck
From Min-Max to Max Stats with an Adept
971 ATP by Lv 77, 180 ATA by Lv 134, and 680 MST by Lv 165
http://pso.ffsky.cn/tools/status_si...=47&eva=25&lck=23&shield=27&unit1=49&unit2=4e
Code:
Mag: 5/176/19/0
Unit: V101, Adept
Shield: Red Ring
Materials:
- 39 Power
- 64 Def
- 47 Mind
- 25 Evade
- 23 Luck
+ 52 Free
Important Stats Only with an Adept
971 ATP by Lv 53, 180 ATA by Lv 137, and 680 MST by Lv 130
http://pso.ffsky.cn/tools/status_si...0&mind=100&lck=30&armor=3b&shield=27&unit1=4e
Code:
Mag: 5/176/19/0
Unit: Adept
Shield: Red Ring
Materials:
- 120 Power
- 100 Mind
-  30 Luck
Min-Max that maxes MST instead of DFP
Note: You can stop using a BOVN, have a V101, and use a Thirteen! Also, DFP is maxed out with the V101 equipped.
971 ATP by Lv 77, 180 ATA by Lv 145, and 680 MST by Lv 166
http://pso.ffsky.cn/tools/status_si...w=83&def=71&mind=59&lck=35&armor=3b&shield=27
Code:
Mag: 5/144/51/0
Unit:
Shield: Red Ring
Materials:
- 83 Power
- 71 Def
- 59 Mind
- 35 Luck
+  2 Free
Max Stats with an Adept instead of a Centurion/Ability
Note: You can stop using a BOVN, have a V101, and use a Thirteen!
971 ATP by Lv 77, 180 ATA by Lv 137, and 680 MST by Lv 166
http://pso.ffsky.cn/tools/status_si...=54&eva=32&lck=30&armor=3b&shield=27&unit1=4e
Code:
Mag: 5/176/19/0
Unit: Adept
Shield: Red Ring
Materials:
- 46 Power
- 71 Def
- 54 Mind
- 32 Evade
- 30 Luck
+ 17 Free
Min-Max with an Adept
971 ATP by Lv 111, 180 ATA by Lv 128, and 900 MST by Lv 161
http://pso.ffsky.cn/tools/status_si...54&mind=73&lck=23&shield=27&unit1=49&unit2=4e
Code:
Mag: 5/135/60/0
Unit: V101, Adept
Shield: Red Ring
Materials:
- 54 Power
- 73 Mind
- 23 Luck
Min-Max with an Adept
971 ATP by Lv 112, 180 ATA by Lv 128, and 900 MST by Lv 174
http://pso.ffsky.cn/tools/status_si...64&mind=56&lck=30&armor=3b&shield=27&unit1=4e
Code:
Mag: 5/132/63/0
Units: Adept
Shield: Red Ring
Materials:
- 64 Power
- 56 Mind
- 30 Luck
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Important Stats Only with an Adept
850 ATP by Lv 1 and 210 ATA by Lv 119
http://pso.ffsky.cn/tools/status_si...25&pow=227&lck=23&shield=27&unit1=49&unit2=4e
Code:
Mag: 5/176/19/0
Unit: V101, Adept
Shield: Red Ring
Materials:
- 227 Power
-  23 Luck
Min-Max and Max Stats with an Adept
850 ATP by Lv 94 and 210 ATA by Lv 119
http://pso.ffsky.cn/tools/status_si...=58&eva=26&lck=23&shield=27&unit1=49&unit2=4e
Code:
Mag: 5/176/19/0
Unit: V101, Adept
Shield: Red Ring
Materials:
- 39 Power
- 63 Def
- 58 Mind
- 26 Evade
- 23 Luck
+ 41 Free
Important Stats Only with a V801 and an Adept
850 ATP by Lv 114, 210 ATA by Lv 115, and 900 MST by Lv 119
Note: Use this mag for the time being. Enjoy the extra ATA boost!
http://pso.ffsky.cn/tools/status_si...5&lck=23&shield=14&unit1=49&unit2=4c&unit3=4e
Code:
Mag: 5/149/46/0
Unit: V101, V801, Adept
Shield: Red Ring
Materials:
-  42 Power
- 185 Mind
-  23 Luck
Min-Max with an V801 and an Adept
Note: Use this mag for the time being. Enjoy the extra ATA boost!
850 ATP by Lv 115, 210 ATA by Lv 115, and 900 MST by Lv 156
http://pso.ffsky.cn/tools/status_si...5&lck=23&shield=27&unit1=49&unit2=4c&unit3=4e
Code:
Mag: 5/149/46/0
Units: V101, V801, Adept
Shield: Red Ring
Materials:
- 40 Power
- 61 Def
- 125 Mind
- 23 Luck
+  1 Free
Max Stats with an V801 and an Adept
850 ATP by Lv 115, 210 ATA by Lv 146, and 900 MST by Lv 156
Use this mag feeding guide while specifying this mag's planned stats.)
http://pso.ffsky.cn/tools/status_si...9&lck=23&shield=27&unit1=49&unit2=4c&unit3=4e
Code:
Mag: 10/184/6/0
Units: V101, V801, Adept
Shield: Red Ring
Materials:
- 5 Power
- 58 Def
- 125 Mind
- 39 Evade
- 23 Luck
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Important Stats Only with an Adept
800 ATP by Lv 111, 140 ATA by Lv 96, and 900 MST by Lv 85
http://pso.ffsky.cn/tools/status_si...25&mind=217&lck=33&unit1=49&unit2=4c&unit3=4e
Code:
Mag: 5/176/19/0
Units: V101, V801, Adept
Materials:
- 217 Mind
- 33 Luck
Important Stats Only with an Adept
800 ATP by Lv 123, 170 ATA by Lv 179, and 900 MST by Lv 76
http://pso.ffsky.cn/tools/status_si...25&mind=217&lck=33&unit1=49&unit2=4c&unit3=4e
Code:
Mags: 5/176/19/0
Units: V101, V801, Adept
Materials:
- 217 Mind
-  33 Luck
Important Stats Only with an Adept, Rambling May Style
Note: DEX is given arbitrarily, so this plan and the first FOmarl plan are examples of what is possible with tuning POW and DEX.
800 ATP by Lv 134, 170 ATA by Lv 134, and 900 MST by Lv 76
http://pso.ffsky.cn/tools/status_si...25&mind=217&lck=33&unit1=49&unit2=4c&unit3=4e
Code:
Mags: 5/155/40/0
Units: V101, V801, Adept
Materials:
- 217 Mind
-  33 Luck
Min-Max and Max Stats with an Adept
800 ATP by Lv 177, 170 ATA by Lv 117, and 900 MST by Lv 100
http://pso.ffsky.cn/tools/status_si...tp=125&def=66&mind=111&eva=33&lck=40&unit1=4e
Code:
Mags: 5/76/51/68
Units: Adept
Materials:
-  66 Def
- 111 Mind
-  33 Evade
-  40 Luck
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Grants Lv 30 - 1030 MST required for Forces to use all Lv 30 Techniques
Razonde Lv 29 - 974 MST required for Forces to use all Lv 29 Techniques
Razonde Lv 20 - 704 MST required for HUnewearls and RAmarls to use all Lv 20 Techniques
Razonde Lv 15 - 554 MST required for HUmars and RAmars to use all Lv 15 Techniques
 

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