Thank god you said that tofuman because it was the craziest idea I saw on pso multiple drops .... it ridiculous :ugeek:tofuman said:Well sounds on drop would require client changes. It wouldn't be impossible to do but you'll need to know your way around client editing. You would need to edit the client to call a new function that will look up in the itempmt in the client memory to find out its star value or if the redbox flag is set (if its an item) and then jump to code that will play an audio file.
Not impossible. but improbable that any one would be successful.
something that might work though, think about it, most people have android devices these days, think what you could do implementing a second screen app that could link to a server and account.Chuk said:A while back, I was also thinking that i would be nice to see rare items on the minimap, like a little red dot or cross. But again, it requires lots of hexedtting the client and probably not worth it.
just to add to this. On pso2 i managed to add icons for any objects in the game appear on the minimap . I think if you can locate where the object is located in memory you can find a offset that sets the icon on the map.Lee said:something that might work though, think about it, most people have android devices these days, think what you could do implementing a second screen app that could link to a server and account.Chuk said:A while back, I was also thinking that i would be nice to see rare items on the minimap, like a little red dot or cross. But again, it requires lots of hexedtting the client and probably not worth it.
You could draw the radar map and use positional data from the server to mark things on it, it wouldn't even be very bandwidth intensive, doing something that could certainly get the results you wanted with quite a bit less effort, obviously i would worry about getting the server running properly before extras though.
Sodaboy said:Drop table using an array would probably be easiest.
As far as doing sounds, even if there isn't a code we can use outside of the quest, you can make an existing one work for you.
A good example of one to use would be the symbol chat code. You could make a custom symbol chat code that shows a symbol chat "off screen" via coordinates and use one of the many sound effects allowed for symbol chats. The server could just send this symbol chat to the clients using their own client ID. It wouldn't be visible, but the sound would be heard.
Sodisna said:Going back to the drop thing. How does PSO handle item rarity in untekked items? Does it already have them item information in the untekked item and untekking it is just a way of saying "Yes, this a Psycho Wand"? Currently, in PSO2 even an item that drops in is untekked, the messeage "RARE DROP" will be rainbow color if the drop rarity is 10~12 or a rainbow multi-color if the drop is 13.
Sodisna said:Sodaboy said:Drop table using an array would probably be easiest.
As far as doing sounds, even if there isn't a code we can use outside of the quest, you can make an existing one work for you.
A good example of one to use would be the symbol chat code. You could make a custom symbol chat code that shows a symbol chat "off screen" via coordinates and use one of the many sound effects allowed for symbol chats. The server could just send this symbol chat to the clients using their own client ID. It wouldn't be visible, but the sound would be heard.
If you ever wanted to test this, I have a clean rip of PSo2 rare drop and 13*+ drop sounds.