Crash on entering Seabed with DX11 or DX12 options

dirtylabomba

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Tried to do the Maximum Attack E: Seabed with either of those options enabled and they both crash upon entering the portal.
 
Seems fine for me.

Can you go into Event Viewer and check Windows Logs > Application. You should see an Error event for psobb.exe at the time of the crash.

What's the trailing component of the fault module (psobb.exe, for example) and also the fault offset?

If the fault module is psobb.exe and the fault offset is between 0x388154 and 0x3882b9, then your issue is caused by some bad textures/models being loaded by Seabed. Try on a fresh install and then add back your addons, hud, textures, piece by piece to figure out the culprit.
 
Did a fresh install. Still crashes. No profile enabled in nvidia inspector. Also getting a crash on launch trying to use the new HSAA options.

SEABED CRASH LOG:
Faulting application name: psobb.exe, version: 0.0.0.0, time stamp: 0x00000000
Faulting module name: psobb.exe, version: 0.0.0.0, time stamp: 0x00000000
Exception code: 0xc0000005
Fault offset: 0x00439742
Faulting process id: 0x595c
Faulting application start time: 0x01d8b580712efd26
Faulting application path: C:\Users\EDDIEMUNSTER\EphineaPSO\psobb.exe
Faulting module path: C:\Users\EDDIEMUNSTER\EphineaPSO\psobb.exe
Report Id: 45400d0e-3257-472f-bcf7-744597470deb
Faulting package full name:

HSAA CRASH LOG:
Faulting application name: psobb.exe, version: 0.0.0.0, time stamp: 0x00000000
Faulting module name: ephinea.dll, version: 0.0.0.0, time stamp: 0x63018859
Exception code: 0xc0000005
Fault offset: 0x009da7ae
Faulting process id: 0x4df8
Faulting application start time: 0x01d8b5814bd74325
Faulting application path: C:\Users\EDDIEMUNSTER\EphineaPSO\psobb.exe
Faulting module path: C:\Users\EDDIEMUNSTER\EphineaPSO\ephinea.dll
Report Id: 32ae2b64-832c-47e7-920e-a4fd125f2b2d
Faulting package full name:
 
I don't know what's up with the second crash. But the first crash is related to advanced effects, I think.. Really strange.

Can you try disabling advanced effects in the options of the launcher?

Also, can you try D3D8 and D3D9 with and without advanced effects?
 
Disabling advanced effects solves the seabed crash. Advanced effects on with D3D9 doesn't crash on seabed.
 
Unfortunately, there isn't much we can do if you're crashing on D3D11/12 in the Seabed.

dgVoodoo is not maintained by us and is a third party DLL.

We CAN report the crash to the developer, but we'd need some information from you in the meantime.

I will tell you that for me, on an NVIDIA RTX 3090 with driver 516.59, I have no such crash in the Seabed with any and all AA settings using DGV with D3D11 or D3D12.

May I ask what GPU are you using and the driver version?

What AA setting do you have enabled?

Does it happen on all AA modes?

Have you tried using an AA mode that does not use MSAA in some form? (Example: SSAA or SMAA and not MSAA or HSAA.)
 
GPU: Nvidia 1070 TI with drivers 516.94
HSAA 4x actually works but SSAA 4x + SMAA and HSAA 4x + SMAA do not.
All other AA options work alongside virtual full screen and AF 16x.

Edit: Now HSAA 4x enabled brings my gpu usage to 100%. Weird.
 
Last edited:
GPU: Nvidia 1070 TI with drivers 516.94
HSAA 4x actually works but SSAA 4x + SMAA and HSAA 4x + SMAA do not.
All other AA options work alongside virtual full screen and AF 16x.

Edit: Now HSAA 4x enabled brings my gpu usage to 100%. Weird.
Naw, that's not weird at all. LOL.

What resolution are you running in?

HSAA 4x is a combination of SSAA 4x and MSAA 4x.

Basically, whatever resolution you've picked to render at, it's going to render at 4x of that as well as doing MSAA 4x for that.

So like, if you're running 1080p, you're rendering the game at 7920x4320 internally for SSAA, while also multisampling that 4x, then downscaling the result back to 1920x1080.

That's a lot of work to ask a 1070 Ti, also for all of these, you need a lot of VRAM.

You're probably asking too much from your 1070 Ti. I'd back it down to 2x or just run with MSAA 2x + SMAA.
 
Alright. Guess I was underestimating the options because of the age of the game lol. Will just stick with SSAA4x.
 
Alright. Guess I was underestimating the options because of the age of the game lol. Will just stick with SSAA4x.
Haha! Yeah, it's easy to get tricked by the age of the game, but you'll still need horsepower for higher AA settings. :'(

Just imagine trying to do SSAA 4x at 4K! The game would internally render at 15360x8640! Then add MSAA 4x on top of that... yeah... insane!
 
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