Echelon
PSOBB plastic surgeon
- Gender
- Male
Posting here because suggestions are closed, this is just fan-fiction for fun anyway.
Xtreme Stages 1: Natural Pollution
Client: Alicia Baz
"The overpopulation of native animals have created a bad air condition on the surface of Ragol. Clear the path for us so we can resume our researches. You will be rewarded accordingly."
Example of possible rewards (totally arbitrary, just to show the sense of progression):
Xtreme Stages 1: Natural Pollution
Client: Alicia Baz
"The overpopulation of native animals have created a bad air condition on the surface of Ragol. Clear the path for us so we can resume our researches. You will be rewarded accordingly."
- It should be a daily quest (or every 12hours at least) so it's not game breaking for the economy, while giving a little something to do everyday. Ultimate only.
- 1 - 4 players (4 players recommended). Episode 1 because the mobs are more predictables than ep2 & 4, less RNG death.
- There's a total of 8 zones (Forest 1, Forest 2, Cave 2, Cave 3, Mines 1, Mines 2, Ruins 2, Ruins 3).
- 4 Pools of rewards, you get 1 random reward every two zones. You can decide to stop after each zone, but you need at least two zones to get a reward.
- Experience should be deactivated imo, this is debatable for a daily but if it's "endgame" stuff we shouldn't worry about exp. This would also allow for almost endless waves of mobs.
- Drops would also be deactivated. The real objective is the quest rewards, also this is a sort of survival mode so no drops = more challenging. Planning accordingly will be important.
- Each zones would be subject to poisonous hasard and have a 5 minutes timer. While your HPs are continuously drained, you can heal a small amount of your health each time you kill mobs. So you'll have to actively slash mobs for 5 minutes in order to survive the poison and the mobs. This will require players coordination as everybody should be able to kill mobs to heal themselves. I think this is kinda engaging (afk/not actively playing= death).
- At the end of the timer of each zones, ennemies stop spawning, but the poison remains so you'll have to quicly decide if you want to take the risk of going for the next zone or go to Pioneer II to end the quest and get the rewards. You can't go back if you go to Pioneer II.
- If you die you are teleported back to Pioneer II and don't get any reward, but you can replay the quest (so it's punishing but not too much). It doesn't stops others progression, they will have to decide if they can go on without you or stop at the next zone. Scape Dolls does not work.
- Other hasards like confusion or freeze may happens in later zones.
- If you finish all 8 zones, you have a choice: if you are fine with your 4 random rewards you can take them and leave, you will have to wait the next day to play the quest again. If you are not satisfied tho, you can hand down your rewards and replay the quest instantly. I think this would give more longevity to the quest and more player choices. You are not guaranteed to get better items anyway. Your time your choice
Example of possible rewards (totally arbitrary, just to show the sense of progression):
Pool A:
Common : Monomate,
Uncommon: Dimate, Trimate, Moon Atomizer
Rare: Add/slot, Photon Drop, random hit Diska of Bravemen, grinders, materials
Pool B:
Common : Dimate, Trimate, Moon Atomizer
Uncommon: Sol Atomizer, Star Atomizer, grinders, materials
Rare: Add/slot, photon drop, photon crystal, random hit Slicer of Assassin, mesetas,
Pool C:
Common: Sol Atomizer, Star Atomizer
Uncommon: Add/slot, item ticket, mesetas, materials, grinders
Rare: photon drop, photon crystal, random hit weapon, cosmetic item, scape doll
Pool D:
Common: Sol Atomizer, Star Atomizer
Uncommon: Add/slot, photon drop, item ticket, mesetas, grinders, cosmetic item, random hit weapon, scape doll
Rare: photon crystal, photon booster, …
Common : Monomate,
Uncommon: Dimate, Trimate, Moon Atomizer
Rare: Add/slot, Photon Drop, random hit Diska of Bravemen, grinders, materials
Pool B:
Common : Dimate, Trimate, Moon Atomizer
Uncommon: Sol Atomizer, Star Atomizer, grinders, materials
Rare: Add/slot, photon drop, photon crystal, random hit Slicer of Assassin, mesetas,
Pool C:
Common: Sol Atomizer, Star Atomizer
Uncommon: Add/slot, item ticket, mesetas, materials, grinders
Rare: photon drop, photon crystal, random hit weapon, cosmetic item, scape doll
Pool D:
Common: Sol Atomizer, Star Atomizer
Uncommon: Add/slot, photon drop, item ticket, mesetas, grinders, cosmetic item, random hit weapon, scape doll
Rare: photon crystal, photon booster, …
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