There was a field lobby in Parum with a really large structure by the water I think. Don't remember the name but I used to love chilling there, even though people rarely came through
Thats the kind of wonky oversight that bothered me about PSU lol. That wasn't fixed until an entire new entry was released, and one that didn't even get a real EN version at that. By PSP2i they were much better to play but I was kind of done with PSU at that point.
By the time of PSP2i, I had...
PSU's combat is for the most part, directionless. And didn't become otherwise until PSP2 released and even then there were massive glaring issues, such as the entire design being fundamentally incompatible with Forces. There was little real benefit to playing any class other than Hunter in...
Ultimate goal hasn't changed:
- obtain and unlock an SJS
- Become strong enough to solo the Ultimate boss on every episode
Honestly after 20 years an SJS drop is the biggest thing for me
Mag Timers operate on hours instead of minutes -- cash shop items to reduce feeding times back to normal
All Class ability, gear, and outfit restrictions removed along with gender stat/technique/mat tables with no rebalancing in mind -- we're then told the game is better for it as the whole...
"Excessively Homogenized" is pretty accurate these days, but the rest of this seems pretty unfair! As a Savage raider i've never really cared about any kind of race in XIV, and the game itself seems to kind of discourage that kind of thinking outside of Ultimate releases, which like 0.1% of the...
The more I look at this the more amazing the detail looks, this is great!
Some more AI stuffs I did using the PSOBB Concept Art:
Hucast
Alternate Armor type
Ramarl's concept art spliced with a different character I drew.
It didn't know how to resolve the baggy pants, so it gave her...
Recently been playing around alot with Stable Diffusion models....it's extremely powerful.
These are all AI generated, meaning i've done literally nothing myself aside from provide prompts and tweak settings/algorithms to the model.
Here's some of the things i've come up with:
Red Ring Rico...
People do not realize this, but the closest thing to a modern version of PSO's gameplay already exists.
It's called Elden Ring.
The thing about PSO (and the reason many of us can easily come back almost 20+ years later and still play) is that it's a complex game built around very simple...