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  1. kion

    Open Client Project

    Now that we can export pretty much all of the assets from the game, and a lot of the asset documentation is complete. The next thing I want to get into is an Open Source PSO client. Originally I was tempted to export assets from PSU or PS-Zero, but I think that swapping assets out and...
  2. kion

    Pso Dev Wiki Staging Thread

    So I came across Wilhuf's Pso dev wiki, which can be found here: http://sharnoth.com/psodevwiki/start and I'm extremely impressed with how much information is there. I think I have some information to contribute, but I'm not the best at writing documentation directly to a wiki in a nice format...
  3. kion

    PSO Asset Exports

    I've been continuing to refine my PSO exports. And I've made a little bit of progress. I've started an FTP server were I upload the files to (PM if your interested). There aren't too many good options for managing assets. .obj can't use bones or animations, and file sizes get large dispite...
  4. kion

    Xj Conversion Notes

    I've been looking into xj models and comparing them with nj models to see if there is a way to export xj models into a more readable format. I'm going to write what I've found so far here to clear my mind and hopefully someone else can provide incite. My priority right now is mostly on...
  5. kion

    Schthack map viewer ported to Nodejs

    There are still a lot of issues to work on, but I managed to port Schthack's map viewer source from Delphi/Pascal to a Nodejs script which outputs an .obj file. Textures seem to be in the right place for the most part, but the UV's are wrong. All of models in the map can be exported, but the...
  6. kion

    Character animations?

    Poking around the game data I managed to find the character walk animations, the character ready stance animations and the character PB animations but I haven't been able to find the character attack animations (swing sword, shoot gun, ect). Anyone know where those are?
  7. kion

    Question about bml files

    https://www.youtube.com/watch?v=Ut1pamzQtFo Youtube video for visual reference. Normally bml files are divided into files by offset. But some of the files are compressed with one continuous compressed item that goes until the end of the file. Anyone know how to decompress these?
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