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  1. Ibrahimarm

    Vulkan doesn't render textures.

    Nice to know! To be fair, I was making a guess with AMD card performance being higher on Vulkan. I though so because I thought AMD uses open source drivers on Windows.
  2. Ibrahimarm

    Vulkan doesn't render textures.

    Yeah, fair enough, but it sorta sucks considering AMD does better with Vulkan than DirectX.
  3. Ibrahimarm

    Vulkan doesn't render textures.

    IDK, it feels weird considering I have a 6700 XT and the latest drivers. I should be able to use Vulkan rendering.
  4. Ibrahimarm

    Depth of field with ambient occlusion causes lag

    I feel dumb saying this, but I made a mistake with what I thought was a bug. When you enable more than 1 shader performance overhead rises significantly. For reference I was on a 2070 Super, a Ryzen 5 3600, and 3000mHz RAM. The 3D engine was being maxed whenever I put on more than 1 shader...
  5. Ibrahimarm

    Vulkan doesn't render textures.

    So here's a look at what's happening. This doesn't happen when using DX12. I'm not sure what's wrong, but textures from character selection to at the very least the guild hub just don't seem to render correctly. I'm sure this happens when you go down too. The framerate is stable, at least.
  6. Ibrahimarm

    Depth of field with ambient occlusion causes lag

    Whenever depth of field and ambient occlusion (at any setting) are used in conjunction the game lags. The game doesn't use any extra resources, it just drops a lot of frames.
  7. Ibrahimarm

    Trackpad scrolling broken

    When you attempt to scroll with a trackpad, it ends up infinitely scrolling upwards for the rest of the session. It doesn't matter if you try to scroll in the game or the menu, the problem stays until you restart the client.
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