Version v0.3.4 is now available. Please visit the GitHub Releases page to download it.
This includes staphen's WinXP and stacktrace bugfixes. It also fixes the Recon bug in Seabed. For this reason it is highly recommended to update as soon as possible (including the core addons).
v0.3.2 is now available. It adds the sleep(1) performance hack as an API call that an addon can enable or disable. It doesn't work on Ephinea.
We have an idea for what is causing the performance issue and the best workaround for it is probably to play the game at a lower resolution or disable...
The short answer is that Blue Burst is an obnoxiously terrible port of a port of a port.
The technical answer is, the timing function that keeps the game running at 29.97fps is really, really bad, and has been since BB launched. I have eyed some ideas for patching this but Soly's more likely to...
Plugin version v0.3.1 is now available here
This release significantly overhauls the addon registration interface and reimplements the core UI in Lua. Note that no addons have been updated to support it yet, so please wait for updates from their authors if you are actively using them. This will...
That is helpful, it means the game is actually just crashing and not that the anti-cheat is killing it. I have some ideas as to why it might be doing that.
I don't have a license to Visual Studio that lets me distribute the redistributable with the plugin, so it's up to everyone else to grab it themselves, unfortunately.
This plugin will never support writing directly through the Lua API. If it ever supports writes, it will only support writing to...
Version 0.2.0 has been released. This fixes a bug with read_mem where it would yield byte numbers in the range of -127 to 127 rather than 0 to 255. Fix courtesy @ToasterMage. This is a breaking change but I expect that not to be an issue regardless...
This is a Lua script addon plugin for PSOBB. Lua scripts are able to read (no writing) arbitrary memory from the PSO BB process and present it in any form they want. An extensive, easy to use UI framework called dear imgui is provided.
There are two parts to this plugin:
1. The plugin itself...
Yeah, it's an issue with PSO's timing. Phantasy Star Universe is much more efficient with CPU usage. I spent a few weeks a while back trying to hack the timing function to sleep the compensated time between 29.97 fps, but I couldn't get it working consistently, and I wouldn't be able to do it...
It shouldn't need Wine, I bundled Wine.app with the application bundle to make sure. But I can't confirm if it does or not, so some input from someone who doesn't have WineBottler would be nice.
Ephinea PSO app bundle: https://mega.nz/#!iF8EySiB!g9JVeIehfxNb6uHhnakbPDroB8syu3pW9k1vCxsa5zI
This should work standalone. If it doesn't, let me know.
If you're patching the Wine source code with this mipmap hack, then no you don't need to build the DLLs separately. The hack simulates undocumented behavior in Windows d3d that PSOBB depends on. I built the DLLs because most people using Wine on Mac just use WineBottler, and so that people don't...
Two things:
d3d8.dll needs a matching wined3d backend, wined3d.dll. If you mismatch these, you will run into linkage issues.
The DLLs used need to roughly match the version of wine used, in my case these DLLs were built for wine-1.7.53, they should work generally for the 1.7 series but without...