There's an addon for reshade now that lets you render selected reshade effects behind selectable pixel/vertex shaders in the game, and it seems to work well in PSOBB (at least with the DX11 wrapper). I haven't done extensive testing to see if anything breaks, but I did get it setup to render...
The Problem
Since this game has a non-alt tab friendly exclusive fullscreen mode, this means that we sacrifice low latency, smooth framepacing, the ability to play without vsync, and/or the ability to play with VRR (variable refresh rate) by playing in windowed mode or a borderless window mode...
I can't comment on AMD's implementation specifically, only Nvidia's. Figured I'd make a post about this since the only quality way to play this game is borderless/window mode. Microsoft finally gave a damn and fixed this problem that's existed for the past couple years. Using the preview...
What Is This?
This specifically is a modified ReShade .dll that can keep depth buffer access in multiplayer games, along with a couple presets I made. As for what ReShade is generally, it's a post processing injector similar to ENB, except it works generically in just about any game. It can't...
Hi, I was wondering if there is a preexisting bulk method of extracting textures from the game files. I'm trying to use an AI algorithm (ESRGAN) to upres all the textures in the game (the results are absolutely incredible in other games and images in general). Problem is I can't locate a tool...
Hello everyone, I'm new to this forum and server (loving it so far). I made a ReShade preset for PSOBB, which has an extensive post on the Ultima forums, so if it's allowed (didn't see it in the rules), here's a link to that post...