PDs, ADEPT (Valued at 15pd ;)), or Demon's Needle (Valued at 10 or 60, -2 if the name is bad). I will add my PDs to account for item values.
Reserve: 15pd
It'll be a 24hr countdown starting when the reserve is met.
Good luck!
I'd say either more /bank options - /bank 1-5 - or just as many scroll inputs as you have, like Tofu said. I use 3 analogs and could also do keyboard arrow for 4, but that's still pretty slow.
If rares had a slightly higher chance at having hit, that will reduce the amount of 0'd items in circulation, lessening the supply, increasing the price.
Another issue is that the ONLY cost of getting items is time. Storage is free, creation is free, creation is defined, etc; so it almost isn't fair to compare Ephinea's "economy" to a true economy, in every regard. Because it's a videogame, and an item doesn't directly correlate to your...
What about a reader for shops? That should have similar impact as the drop checker; it just saves you the time from manually going through each thing and lessens the chance of you missing a good item.
Ah, yeah, it could totally obliterate the value of any item, by making it no longer a factor of chance, among other things. It's the nuanced effects that get overlooked that have the most profound changes.
Are you saying you can tell if any monster is going to be rare?
A rare boss reader would save a ridiculous amount of time already, but an any rare monster reader would be insane.
I don't know much about LUA, but if even you find it too daunting, it isn't as easy as just a filter to see if there...
I have a request/suggestion.
Whether the boss is rare or not is determined when the game is created. Meaning, if you free run an area and it has a rare boss, if you do a quest that has the same boss, it will also be rare.
Would you be able or willing to read and display if each boss is rare or not?