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  1. MagicLuthee

    Mechonis Server Software

    Features look awesome, though I'm curious as to why choose TypeScript + NodeJS for a task like this.
  2. MagicLuthee

    Quake 3 - IconiQ Project

    Latest additions (sample) :
  3. MagicLuthee

    PSOGC HiRes HUD (for use with Dolphin emulator)

    Alrighty, let's move on. :p (13 Nov 2019) Woke up at 3AM, couldn't sleep so I made this : (14 Nov 2019) New attempt at making a rod icon. (Assuming the "dangling" white pixel is an artifact) (6 Dec 2019) This morning and early afternoon was spent looking for small but visible issues in...
  4. MagicLuthee

    PSOGC HiRes HUD (for use with Dolphin emulator)

    General Advice : If people don't like what I do or how I do it I'll respectfully ask that they never interact with me or in the thread okay ? Great. Note : A changelog is included with every release (Generally on the Github download page). This on the other hand serves as a kind of "thread"...
  5. MagicLuthee

    PSOGC HiRes HUD (for use with Dolphin emulator)

    Hey I'd like to show two new original-icon-lookalikes I've been working on :
  6. MagicLuthee

    PSOGC HiRes HUD (for use with Dolphin emulator)

    Thanks, it's vectors, almost everything I draw is. (software I use is Adobe Illustrator)
  7. MagicLuthee

    PSOGC HiRes HUD (for use with Dolphin emulator)

    A little while ago I started re-drawing the whole Spell palette using both original textures and a PSO Guidebook for reference. Here's what it looks like after "finishing" it today, for comparison I scaled the original game texture to the same resolution. (I put extra effort into making a good...
  8. MagicLuthee

    Ephinea's drawing thread

    Here's some of my vector drawings.
  9. MagicLuthee

    Ephinea's drawing thread

    Not sure if this can be considered "art work" but I made my own 512x64px version of the World of Warcraft health-bar "texture". I use it with an addon called "Woah Thick Unit Frames" which strives to keep a classic WoW appearance.
  10. MagicLuthee

    PSOGC HiRes HUD (for use with Dolphin emulator)

    Hello, so I may or may not have strayed from my project a bit again >_< 1st vid is for reference, 2nd shows what I worked on earlier today. Sorry for the toaster-worthy video quality, I had to record this quickly. What do you think ?
  11. MagicLuthee

    PSOGC HiRes HUD (for use with Dolphin emulator)

    So, I had a hard crash a few days ago and win10 wasn't able to recover from it. Thankfully I back up important stuff to the cloud quite often, which means I didn't lose much. I focused on the main project (which is about recreating standard PSO UI in high resolution) again for a few days, and...
  12. MagicLuthee

    PSOGC HiRes HUD (for use with Dolphin emulator)

    Hey so I worked a bit on "Companion / Team Mate" HUD element : - Reduced space between upper cyan border and HP Bar. - Reduced bottom "slope" size (On GC, team mate name is drawn quite a bit lower than on DC though...) - Reduced space between "Lv" Text and lower cyan border. - Reduced space...
  13. Compass is drawn transparent :(

    Compass is drawn transparent :(

    Compass is opaque in my files, but drawn transparent. It kinda needs a dark BG.
  14. MagicLuthee

    PSOGC HiRes HUD (for use with Dolphin emulator)

    Improvements have been made thanks to Aleron Ives who provides useful suggestions. Left side of HUD is more accurate. - Cyan border is closer to "Lv" text. - Reduced "empty space" between PB gauge and leftmost end of the HUD. (It's pretty much impossible to have it perfectly looking like on DC...
  15. Best Attemp Left Side

    Best Attemp Left Side

  16. Best Compromise

    Best Compromise

  17. GPOP8P-57

    GPOP8P-57

  18. MagicLuthee

    PSOGC HiRes HUD (for use with Dolphin emulator)

    Fixed PB Gauge shape being weird, it's position was slightly altered as well. Modified "Player Gem" position. Modified "Player Gem" shape to reflect PB Gauge shape. Edit : Fixed some more things : Modified left most part of the HUD so that it ends in a point rather than a "bevel". Fixed...
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