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  1. MagicLuthee

    PSOGC HiRes HUD (for use with Dolphin emulator)

    Started working on version 0.1.1
  2. MagicLuthee

    PSOGC HiRes HUD (for use with Dolphin emulator)

    Updated download link with 0.1.0-beta, tons more assets are included ! Roboto font for PSO is included too. Please try the resource pack, comments/ideas are appreciated :) Also added Original vs HiRes comparison pictures to original post.
  3. MagicLuthee

    PSOGC HiRes HUD (for use with Dolphin emulator)

    There's a new version coming soon-ish, with dozens of fixes and a much higher %-age of the UI done (you might be surprised how many more UI elements have been done), of course most of the UI isn't final. I'll probably also add an optional link to the port of (Google's) Roboto font for PSO I did...
  4. MagicLuthee

    Echelon's skins & modifications

    Color's a little off still on the signs, in this shot you can also see a few HiRes recreation of original UI elements ;)
  5. MagicLuthee

    PSOGC HiRes HUD (for use with Dolphin emulator)

    Project Goal : - Recreate the look of the original UI but in High Resolution Project Details : - It is not an upscale. - Made in Illustrator / Inkscape which means "master-files" are resolution-independent. Shortcomings (as of right now) : - Replacing all occurences of in-game font(s) is...
  6. MagicLuthee

    Echelon's skins & modifications

    Hey your text wasn't complete BS on those shop signs at least ^_-. I did my own spin on it too lol (cf. previous post) I made some adjustments to Tools Shop texture and did Guard Shop sign too. (thanks to vectors I can output any crazy resolution I want/need, it's especially useful for signs or...
  7. MagicLuthee

    Echelon's skins & modifications

    @Echelon Sorry to hear you're not well. I have psychological issues, been stable only for a year and a half, life's tough. To challenge myself I've been trying to loosely imitate one of your "Tools Shop" texture in vectors. (Base PSOGC texture is 64x32 px) Here's 3 hours of work u_u (Featuring...
  8. MagicLuthee

    I made stylised PSO Fonts

    Hi, I'm MagicLuthee a.k.a Eleriaqueen. A while back I made fonts called "PSO-Square", "PSO-Bevel", and "PSO-Round". Sorry but downloads are no longer available.
  9. Iconw_bfg

    Iconw_bfg

  10. Iconw_railgun

    Iconw_railgun

  11. Iconw_rocket

    Iconw_rocket

  12. Iconw_shotgun

    Iconw_shotgun

  13. MagicLuthee

    Quake 3 - IconiQ Project

    Hi, I started a small side-project called Q3-IconiQ. It aims to provide high resolution replacements for Quake III 's "Simple Items" (icons). Making them look authentic is also a goal of this project. Why though ? (In 2018) I played Q3 with friends and was shocked by how blurry icons (that...
  14. Iconw_bfg@8x

    Iconw_bfg@8x

  15. Iconw_railgun@8x

    Iconw_railgun@8x

  16. Iconw_rocket@8x

    Iconw_rocket@8x

  17. Iconw_shotgun@8x

    Iconw_shotgun@8x

  18. Q3-IconiQ

    Q3-IconiQ

    Quake 3 Icon Replacements
  19. MagicLuthee

    Soly's Stash

    Hello Soly, does your PSO string tool catch all strings when converting to json now that you un-hardcoded some of the code for PSOGC ? What I'm wondering is if during the Bin -> JSON -> Bin process some strings are lost or not, and if it actually is the best way to edit these files (I know no...
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