Search results

  1. Wilhuf

    How do area maps work (i.e. how does QEdit visualize areas)?

    @Aleron Ives, it makes sense that Qedit uses collision data since it has to make sure monsters etc. are in valid locations. Things are starting to make sense... So far I've figured out that you read these files back to front. I've managed to extract all the vertices from map_forest01c.rel and...
  2. Wilhuf

    How do area maps work (i.e. how does QEdit visualize areas)?

    I feared this would be the case, but I'm already on it. So far I've figured out that the files named map_*c.rel contain the triangle (I'm assuming triangles) meshes that make up the PSO world. These files are neither compressed nor encrypted. I've added some pictures that plot the x and z...
  3. Wilhuf

    How do area maps work (i.e. how does QEdit visualize areas)?

    I want to play around with quest files, and visualizing the areas with monsters and other objects would be a fun exercise. But I just can't find any information about area maps. Where can I find the actual map data that e.g. QEdit uses to visualize areas and how is the data formatted? Well, I...
  4. Wilhuf

    Rare Findings and/or Accomplishment Thread

    @EricPimpi, must be nice to finally reach those goals, cool. And @Cyb3r_ZER0, that is some luck, congrats! Do you have Sange too?
  5. Wilhuf

    psoqi, a tool for extracting enemy counts and other information from quest files

    The code is now on GitHub. My first open source program. I'm so proud, even though it barely does anything. ^_^
  6. Wilhuf

    PSOBB Quest Assembler, Disassembler + Source

    Thanks, this helped me figure out the .qst file format and where quest names etc. are located in .bin files.
  7. Wilhuf

    IDOLA PSOBB Rust Server

    Nice work! Apparently I actually "liked" this, forgot about it and then wrote a .qst tool in Rust while figuring everything out from several C programs (including Sylverant...). Nice duplication of effort. :) Some questions and remarks from a quick glance at the code: Why so many crates? The...
  8. Wilhuf

    is it possible to make the server more forgiving for packet loss?

    I'm not much of a network engineer, but could this issue be solved by tweaking tcp retransmission settings on either side of the connection?
  9. Wilhuf

    psoqi, a tool for extracting enemy counts and other information from quest files

    Yeah it's not that hard once you know that a .qst file is just a bunch of packets written to a file and how PRS compression works. The libraries are just there to make it even easier. I'm using the encoding library to decode ascii and utf-16le strings instead of just casting to wchar_t* for...
  10. Wilhuf

    Girth's Quests Enemy Counts

    I think we should stick with the theme too. There are plenty of other quests to choose from.
  11. Wilhuf

    psoqi, a tool for extracting enemy counts and other information from quest files

    @Andy, as Soly said, see todo #3. :p I need to figure out which license makes the most sense first (I'm thinking MIT), and then the logistics (do I put the license at the top of every single file?). The executables are so big because it's written in Rust, so they include Rust's standard...
  12. Wilhuf

    Girth's Quests Enemy Counts

    Nice work, man. You churn these out quickly! You might be interested in a small command line tool I've written to extract enemy counts from .qst files. Do you think you could give it a try or send me the files to test it and check with your numbers? Edit: I just remembered how sketchy running...
  13. Wilhuf

    Quest enemy counts

    Thanks for the links, Soly. After a good week or so I've finally managed to finish my little program. Read more about it here. I've included a CSV file with all the enemy counts from the quests in the spsos_ship_v.143.zip file you linked me to. I'm not entirely sure whether it managed to...
  14. Wilhuf

    psoqi, a tool for extracting enemy counts and other information from quest files

    This program will not be improved anymore since I'm working on a quest editor that can do the same and much more: http://www.phantasmal.world/. Bugs will still be fixed though. I've written a small command line program for extracting quest name, short description and enemy counts from quest...
  15. Wilhuf

    Rare Findings and/or Accomplishment Thread

    Please forgive a noob, but what exactly are you celebrating? Not that I'm not impressed by your character, I'm just not sure what the big mile stone is. And Spuz, I'm guessing that's one of the most useless items to get 60 hit on? I don't think I've ever seen anyone use it. Congrats though. :D...
  16. Wilhuf

    Ephinea Picture/Video Topic

    Wikipedia: "Ignignokt and Err are both two dimensional alien villains from the Moon who frequently visit Earth and cause senseless destruction and chaos for the main protagonists." And the show they're from sounds equally weird. I might have found a fix until the next season of Rick and Morty is...
  17. Wilhuf

    Ephinea Picture/Video Topic

    Very creative, this game has depth in the weirdest ways. The first one reminds me of this: Also, were you born in Thailand/Vietnam? You look very caucasian for an east asian. And for what it's worth I think you look more like a stoner than a murderer. :D
  18. Wilhuf

    URGENT WEATHER REPORT: the final stretch.

    Aw I feel sorry for you man, maybe next week.
  19. Wilhuf

    Rat Race!! The Race to 180.

    Man, you guys are going fast... keep it up! Can't imagine *racing* to level 180.
  20. Wilhuf

    Rare Findings and/or Accomplishment Thread

    Wow, congrats Peppercat! Hope you find guld with hit. And Spuz, you play this game way too much. Keep it up. Which ID is Dr Spuz?
Back
Top