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  1. Wilhuf

    Phantasmal Quest Editor

    Thanks for the suggestions, everybody. I added the top feature requests to my first post and added a little road map for the coming weeks. This doesn't mean other feature requests will be ignored. It's just that even reaching a point where this thing will be somewhat useful will take quite a...
  2. Wilhuf

    Phantasmal Quest Editor

    No worries, we want to make everything easier, not just scripting. Like moving things around and rotating them. It's very cumbersome at the moment in my opinion (as far as I understand you have to click a button and then somewhere on the map to move something). Is this a big one for you? And...
  3. Wilhuf

    Phantasmal Quest Editor

    Phantasmal Quest Editor will be a quest editor that is capable of doing all things QEdit can is capable of and more. This thread is meant for brainstorming ideas and having a place to point to the current prototype. Everyone's encouraged to come up with ideas and help with development if you...
  4. Wilhuf

    How do area maps work (i.e. how does QEdit visualize areas)?

    That's totally fine and even preferable, this way we can easily split the work. And to be honest, I barely know what doing either, I'm a web developer. I'll make the thread.
  5. Wilhuf

    Rat Race!! The Race to 180.

    Man I wish I had (read-only) access to the server's character data or something to make leader boards and see how the rankings change over time. Would be more exiting for onlookers if we actually knew what was happening. XD
  6. Wilhuf

    Forum Signature Update

    Was the first signature I thought of. XD Is there a story behind it? And in my opinion 2 lines of text would be more than enough. The only reason I have signatures turned on is to see what kind of characters people play with.
  7. Wilhuf

    How do area maps work (i.e. how does QEdit visualize areas)?

    You seem to have a huge amount of respect for that guy, makes me wonder what he's like. Cool, should we start floating some ideas on a new thread? We could call this project "Girth's New Toy". And about the n.rel format, even with Schthack's documentation and mapviewer code it's proving a lot...
  8. Wilhuf

    How do area maps work (i.e. how does QEdit visualize areas)?

    Does your opcode documentation map the names to binary values? If so, it will definitely be useful to me. A full manual would be a good thing too if you're the only one left who can do it. Please try to stay clear from life-threatening situations until you finish. No bungee jumping please. :p...
  9. Wilhuf

    How do area maps work (i.e. how does QEdit visualize areas)?

    After googling your name I found this page: http://www.schtserv.com/credits/ Thanks for the work you did, @Aleron Ives! And from what I can tell you created/helped create a bunch of DC/GC related software, you run PSO Palace and you were on the Schtserv staff, cool! You're really omnipresent in...
  10. Wilhuf

    Simple Tool to kill PSO from a mouse or gamepad when it crashes

    I love this, you're a true hacker. Rather write a piece of code that does what you want, than get up from your chair. :D
  11. Wilhuf

    How do area maps work (i.e. how does QEdit visualize areas)?

    That's why I'm open sourcing whatever I manage to create. Right now I want to write a quest viewer that displays the areas with enemies and other entities plus some useful information like enemy counts etc. So initially it will be useful to the min-maxing crowd and maybe to quest designers too...
  12. Wilhuf

    How do area maps work (i.e. how does QEdit visualize areas)?

    Very true, love the idea. If there's one language I'd call beautiful, @ScoobyDew, it would be Lisp. Especially Scheme because of its simplicity. Clojure is nice too because everything is immutable by default and it has reader macros for vectors, sets and maps. And despite (or maybe because of)...
  13. Wilhuf

    How do area maps work (i.e. how does QEdit visualize areas)?

    Cool, someday... You are ambitious. :) Are you actively working on it or something else? Would be great if we could keep writing code and sharing documentation (sharing code would be appreciated too, but I understand your hesitation). Also, the n.rel format is indeed way more complex, you...
  14. Wilhuf

    How do area maps work (i.e. how does QEdit visualize areas)?

    I find programming languages so incredibly clumsy and ugly compared to mathematics! But there are pieces of code and algorithms I've marveled at and they are the best tools we have at the moment for producing tangible things. And math is beautiful but useless without a computer (machine or...
  15. Wilhuf

    How do area maps work (i.e. how does QEdit visualize areas)?

    Are you looking at this from a programmer's perspective? To laymen this is utter gibberish. We can guess the meaning of most of these things without ever having seen this specific asm, regular people can't. The names are meaningless, there's a lot of boilerplate and jmping around your code isn't...
  16. Wilhuf

    Visual hex editor for examining graphics file formats

    I've been working with PSO files containing geometrical data, and they're really hard to get a grip on if you can't visualize anything. So I wrote a simple hex viewer that also plots data in 2D to help me quickly try out things and see if I get anything that looks interesting. I've made it a...
  17. Wilhuf

    How do area maps work (i.e. how does QEdit visualize areas)?

    Intellisense in QEdit would be pretty cool. I don't know how complex the scripting/instructions are, but maybe we could even make a nice scripting language? Possibly even a visual language, so anyone would be able to create and tweak quests.
  18. Wilhuf

    How do area maps work (i.e. how does QEdit visualize areas)?

    I finished writing an 80-90% complete spec for the c.rel format. You can find it in this document under "REL Format": https://docs.google.com/document/d/1B8bQsCJ9gU005INzePoK8fekj0O3Vootsq1FEpa8m6Y/edit# @Soly, can you take a look and possibly fill in any holes? Other suggestions are always...
  19. Wilhuf

    psoqi, a tool for extracting enemy counts and other information from quest files

    Good idea, I'll put it on the to do list.
  20. Wilhuf

    How do area maps work (i.e. how does QEdit visualize areas)?

    Holy shit that's a goldmine of information. Thank you for that. That rar file contains a textual explanation of the *n.rel format and working Delphi code which loads *n.rel files and texture files. I guess Delphi will be the second language I'm learning during this project... And a big thanks...
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