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  1. Wilhuf

    What do you expect a FO to do?

    These 4 responses make it sound like playing a FO is way easier than playing a RAmarl. I feel like I'm supposed to SDJZ, resta (and anti), freeze with FS, crowd control with needle and deal damage with charge vulcs or whichever weapon's best for the situation. And I'm having a hard time doing...
  2. Wilhuf

    psoqi, a tool for extracting enemy counts and other information from quest files

    I just released a new version of psoqi with some bug fixes, which you can download from the first post. The enemy counts should now be accurate. Chances are that I won't improve this program any further as I'm currently working on Phantasmal Quest Editor which has the same functionality (plus a...
  3. Wilhuf

    Rare Findings and/or Accomplishment Thread

    So far I've gotten a Sense Plate, Dress Plate, V101, Cure/Paralysis and a fucking Limiter from 5 fiasco quests and several random quests. I barely even played. Is this Christmas thing completely overpowered or am I just really lucky? I'm a complete noob, I don't even have enough slots to put all...
  4. Wilhuf

    Wiki for Developers

    We can always write a script to convert them to C structs if it bothers anyone. But Go types are pretty clear. And like Andy said, if your notes contain extra info, scanning them and posting them here is an option. Eventually someone will find the motivation to do something with them.
  5. Wilhuf

    Wiki for Developers

    Here's an example with tables: http://sharnoth.com/psodevwiki/doku.php?id=format:n_rel And one with C structs: http://sharnoth.com/psodevwiki/doku.php?id=format:dat I like tables because they're language-agnostic, they contain more info (such as offsets to fields, which is handy when using a...
  6. Wilhuf

    Wiki for Developers

    We now have periodic public backups of the wiki on this repository: https://github.com/jakeprobst/psodevwikibackup. Again, thank you @ToasterMage for setting this up!
  7. Wilhuf

    Enemy Counts Best Resource

    This spreadsheet already has monster counts for a bunch of quests: https://docs.google.com/spreadsheets/d/1igQ_xFBcjVt2AjauhopzpsWlwOpW0kjFnC6Ls7fDMQo/edit#gid=646139514 And I added a CSV file (which you can open with Excell/LibreOffice/Google Docs/...) with the counts for all the standard...
  8. Wilhuf

    Phantasmal Quest Editor

    Thanks for the explanation, your post seems to corroborate my suspicions. It's a horrible protocol and all the servers just implement it in the most straight-forward way possible and afterwards add ad-hoc protections against easy exploits. It's a shame that one smart script kiddie can ruin...
  9. Wilhuf

    Phantasmal Quest Editor

    I added the github repo link to the initial post, so you can take a look. It's entirely in JavaScript and so far everything happens on the client. I'll add some information on getting started with development to the readme (basically install yarn (npm would work too probably) and run "yarn...
  10. Wilhuf

    Phantasmal Quest Editor

    That would be greatly appreciated. And if you decide to write some code yourself, please tell me what you're working on so we don't end up writing the same piece of code twice. At the moment I'm working on a disassembler for the quest script that outputs a nice data structure that will...
  11. Wilhuf

    Wiki for Developers

    Nice, another contributor! And I forgot to ask, how do you import those nj files into 3d programs, did you write your own converter? You showed us a Java book in that video you posted somewhere, so I know you can program at least a little bit. :P And by 3d models, do you mean just character...
  12. Wilhuf

    Phantasmal Quest Editor

    I love Delphi and ASM, I keep wanting to delve into ASM (like write a simple compiler) but end up doing something else. Any technical info about the game can be used to improve cheats. And cheating is only discouraged, you will only be banned for deliberately harming the experience of others...
  13. Wilhuf

    Phantasmal Quest Editor

    Your debugger could provide an http server that the quest editor could talk to for example. Oh you're talking about the scripting language. Yeah that's going to be a problem, could be solved with a new format or possibly a very clever decompiler. But seriously, about this debugger, show us...
  14. Wilhuf

    Wiki for Developers

    Glad people like the sound of it! A couple of us got together and we decided to set up a DokuWiki here: http://sharnoth.com/psodevwiki/. It's hosted by @ToasterMage, thank you Jake! Everyone's encouraged to join and add to it. And nothing's set in stone, if you have a better idea, tell us.
  15. Wilhuf

    Wiki for Developers

    I also want to stress that everyone who contributes should and will be mentioned on the wiki. It's not about just giving away what you know for free without even getting credit. It's about being the giants upon whose shoulders others can stand. It's about making it easier for new developers to...
  16. Wilhuf

    Wiki for Developers

    Major edit: Several like-minded people got together and set up a PSO developer's wiki here: http://sharnoth.com/psodevwiki/ Public daily backups can be found here: https://github.com/jakeprobst/psodevwikibackup Everyone can make use of it and is encouraged to contribute to the wiki. To...
  17. Wilhuf

    PSOBB Quest Assembler, Disassembler + Source

    Would you be willing to comment the code a bit or jot down some documentation here on the forums? I'm looking into .bin files again and I'm wondering what hex/str/... functions are for example. Str functions are functions like message, add_msg, window_msg,...? What does scriptOffset and binOfs...
  18. Wilhuf

    Unitxt Fixes and Changelog for 12/12

    Thanks for all the text fixes. Especially useful to evernoobs like me.
  19. Wilhuf

    Phantasmal Quest Editor

    The first prototype is finished: https://www.daanvandenbosch.com/pso/phantasmal-quest/ As I promised, it barely does anything. It only works well for episode I quests that take place in forest 1 and 2 since it can't yet determine which specific map version to use of e.g. cave 2. I'm mainly...
  20. Wilhuf

    PSOBB Addon Plugin (Lua UI addons)

    Great work, and thanks for sharing this with us!
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