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  1. MagicLuthee

    PSOGC HiRes HUD (for use with Dolphin emulator)

    Hey I'd like to show two new original-icon-lookalikes I've been working on :
  2. MagicLuthee

    PSOGC HiRes HUD (for use with Dolphin emulator)

    Thanks, it's vectors, almost everything I draw is. (software I use is Adobe Illustrator)
  3. MagicLuthee

    PSOGC HiRes HUD (for use with Dolphin emulator)

    A little while ago I started re-drawing the whole Spell palette using both original textures and a PSO Guidebook for reference. Here's what it looks like after "finishing" it today, for comparison I scaled the original game texture to the same resolution. (I put extra effort into making a good...
  4. MagicLuthee

    Ephinea's drawing thread

    Here's some of my vector drawings.
  5. MagicLuthee

    Ephinea's drawing thread

    Not sure if this can be considered "art work" but I made my own 512x64px version of the World of Warcraft health-bar "texture". I use it with an addon called "Woah Thick Unit Frames" which strives to keep a classic WoW appearance.
  6. MagicLuthee

    PSOGC HiRes HUD (for use with Dolphin emulator)

    Hello, so I may or may not have strayed from my project a bit again >_< 1st vid is for reference, 2nd shows what I worked on earlier today. Sorry for the toaster-worthy video quality, I had to record this quickly. What do you think ?
  7. MagicLuthee

    AI-Upscaling Thread

    I tried out a website which provides paid automatic upscaling called "Let's Enhance". Here's what it can do with a really small 64x64px face texture upscaled to 256x256 (4x). It doesn't create "chromatic aberrations" like Topaz Gigapixel which is nice. With some edits one could remaster faces...
  8. MagicLuthee

    PSOGC HiRes HUD (for use with Dolphin emulator)

    So, I had a hard crash a few days ago and win10 wasn't able to recover from it. Thankfully I back up important stuff to the cloud quite often, which means I didn't lose much. I focused on the main project (which is about recreating standard PSO UI in high resolution) again for a few days, and...
  9. MagicLuthee

    PSOGC HiRes HUD (for use with Dolphin emulator)

    Hey so I worked a bit on "Companion / Team Mate" HUD element : - Reduced space between upper cyan border and HP Bar. - Reduced bottom "slope" size (On GC, team mate name is drawn quite a bit lower than on DC though...) - Reduced space between "Lv" Text and lower cyan border. - Reduced space...
  10. Compass is drawn transparent :(

    Compass is drawn transparent :(

    Compass is opaque in my files, but drawn transparent. It kinda needs a dark BG.
  11. MagicLuthee

    PSOGC HiRes HUD (for use with Dolphin emulator)

    Improvements have been made thanks to Aleron Ives who provides useful suggestions. Left side of HUD is more accurate. - Cyan border is closer to "Lv" text. - Reduced "empty space" between PB gauge and leftmost end of the HUD. (It's pretty much impossible to have it perfectly looking like on DC...
  12. Best Attemp Left Side

    Best Attemp Left Side

  13. Best Compromise

    Best Compromise

  14. GPOP8P-57

    GPOP8P-57

  15. MagicLuthee

    PSOGC HiRes HUD (for use with Dolphin emulator)

    Fixed PB Gauge shape being weird, it's position was slightly altered as well. Modified "Player Gem" position. Modified "Player Gem" shape to reflect PB Gauge shape. Edit : Fixed some more things : Modified left most part of the HUD so that it ends in a point rather than a "bevel". Fixed...
  16. MagicLuthee

    PSOGC HiRes HUD (for use with Dolphin emulator)

    Here's an attempt, many elements will have to be adapted and cannot retain their "DC" shape. @Aleron Ives would people still use a not-exactly lookalike PSODC UI ? Or should I not bother with that approach and simply do a colour theme for PSOGC UI ?
  17. MagicLuthee

    PSOGC HiRes HUD (for use with Dolphin emulator)

    I have a question : Are there any UI differences between PSO and V.2 ? Hmm it seems there's also an app called PuyoTools handles various formats like XVR / GVR ... etc Edit : Yes it works well, I can extract PNG files from a [PVR + PVP] pair for paletted textures and simply PVR for non-paletted...
  18. MagicLuthee

    PSOGC HiRes HUD (for use with Dolphin emulator)

    Good suggestion, that being said I don't know the extent of the work that's needed for that. But design-wise from what I can tell Dreamcast UI is very basic. @Aleron Ives , O Dreamcast God, can you procure me with the extracted dreamcast UI texture files ? :p (they are paletted too right ? I...
  19. MagicLuthee

    PSOGC HiRes HUD (for use with Dolphin emulator)

    Two more colour themes I made, yay for diversity ! ----------------------- Original (official) UI is full of little issues like this one where two elements were badly drawn and so one kinda "bleeds" through : I solved this issue in my UI :
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