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  1. MagicLuthee

    How PSO games calculate SectionID

    I'm on a quest to find out how PSO games calculate Section ID. First step : PSO PC (Done) Second step : PSOGC (In progress) Third step : PSOBB PSO PC Dynamic Analysis with x32dbg (Commented)
  2. MagicLuthee

    PSOGC HiRes HUD (for use with Dolphin emulator)

    I have released PSOGC High Res UI v0.5.1 and PSOGC High Res HUD Font v0.5.0 get them from first post.
  3. MagicLuthee

    PSO Asset Exports

    Ok so I tried to load the rebuilt GSL (rebuilt with your tool, choogiesaur) and PSOGC crashed when entering Forest (I ended up modifying the bml file containing Booma textures)... sorry I couldn't be of any help
  4. MagicLuthee

    AI-Upscaling Thread

    Here's a PSO image that had serious JPEG artifacts that I put through JPEGDestroyer and DeJpegFatalityPlusULTRA "AI Models" to compare. All images were enlarged fourfold for easier comparison.
  5. MagicLuthee

    AI-Upscaling Thread

    Hey, here's a RAmar face before and after upscaling (DigitalFrames ESRGAN model). It works very well on some faces, but others have to many compression artifacts it seems, and even a BC1 artifact remover doesn't help much...
  6. MagicLuthee

    Ephinea's drawing thread

    I've been working on a high resolution PSO HUD font... a lot...
  7. MagicLuthee

    AI-Upscaling Thread

  8. MagicLuthee

    PSOGC HiRes HUD (for use with Dolphin emulator)

    High Res UI v0.4.3 HUD Font v0.1.1 Have been released ! Get them from first post (which has been updated with new text and relatively recent screenies, yay)
  9. MagicLuthee

    Semi-Immortality and You

    Would vehemently refuse the pill, living for what amounts to multiple human lives would be a nightmare, imagine trying to stay sane, any job would feel meaningless.
  10. MagicLuthee

    AI-Upscaling Thread

    Hello just wanted to show that let's enhance (which is expensive) can work decent, sadly sky textures often need to be seamless (they are stitched together by the game).
  11. MagicLuthee

    PSOGC HiRes HUD (for use with Dolphin emulator)

    Working in parallel on a vector-based HD in-game (HUD) font !
  12. MagicLuthee

    PSOGC HiRes HUD (for use with Dolphin emulator)

    v0.4.1 has been released. Shading on the main hud in previous version was far from satisfactory, in truth I felt slightly ashamed that by facing the problem head-on and re-doing the shading from scratch I made it look far better in only two full days of work. So I decided to do a follow-up...
  13. MagicLuthee

    PSOGC HiRes HUD (for use with Dolphin emulator)

    v0.4.0 has been released. A lot of work went into this one. Note : Folder structure has been changed which means one should uninstall any previous version before installing this one.
  14. MagicLuthee

    Comment by 'MagicLuthee' in media 'New Effects & Techs'

    These look insanely good !
  15. MagicLuthee

    Mechonis Server Software

    Features look awesome, though I'm curious as to why choose TypeScript + NodeJS for a task like this.
  16. MagicLuthee

    Quake 3 - IconiQ Project

    Latest additions (sample) :
  17. MagicLuthee

    PSOGC HiRes HUD (for use with Dolphin emulator)

    Alrighty, let's move on. :p (13 Nov 2019) Woke up at 3AM, couldn't sleep so I made this : (14 Nov 2019) New attempt at making a rod icon. (Assuming the "dangling" white pixel is an artifact) (6 Dec 2019) This morning and early afternoon was spent looking for small but visible issues in...
  18. MagicLuthee

    PSOGC HiRes HUD (for use with Dolphin emulator)

    General Advice : If people don't like what I do or how I do it I'll respectfully ask that they never interact with me or in the thread okay ? Great. Note : A changelog is included with every release (Generally on the Github download page). This on the other hand serves as a kind of "thread"...
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