And after all that trouble i went to in order to impliment a new sonic damage type to the game? :P j/k.
Obviously you're not wrong about lightning/thunder. Not sure if i picked thunder or if it was already in the add-on listed that way? Or if it got used for just being the 2nd tier lightning...
Trying to recreate the work that e_bolavirus published screenshots of some time back in summer of 2020, as well as update the aesthetics of the monster HP and target display.
attached is an init.lua and configuration.lua that will result in pretty much what is shown in the screenshots, but...
Oh, i was hoping you'd published the mechanism for randomly generating a shop based on player level. or at least the full struct for an outoging shop packet given shop type. Oh well :) 2000 randomly recorded shops of each type will have to keep on being good enough. thanks again!
Hey Soly :)
Was this ever released as source? Even if just in C# so that it could 'back-ported' to the originally released tethealla code? im sure there are some folks that could put in the work and get it up and running in the old teth code :)
not to toot my own horn or anything, but i forked JTUU's repository to add some QoL chat commands to the game for showing/modifying name/materials, in case you wanted to use either the repository or just lift the code from the commits:
Can confirm this compiles OK and runs on a Raspberry Pi 3b. I posted a bug/patch regarding the .BEAT time on gitlab, but in case anyone only sees about this project here:
This is for login_server.c @ line 1388. This will give the client the correct .BEAT time, though it still shows "00:00"...
Did you ever release the full version of this tool? It looks like most of the UPDATE sql calls are already in the exe, just not linked or enabled. I know its been YEARS since this was initially released, but if you've still got the full version EXE and/or source, care to post?