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  1. kion

    Character animations?

    Last night I got the hands to twitch, today I made a slight improvement. I copied part of the file into an NJM container and set the animation time for a really long time to see what would happen. https://www.youtube.com/watch?v=Zh0bdo7 ... e=youtu.be I'm guessing/hoping this is the saber...
  2. kion

    Character animations?

    Okay, I'm looking at .njm files to see if I can manage to pop a header onto the extracted plymotion.pr2 files to convert them with Noesis. Not sure how stupidly obvious this is, but a few notes I made. First 4 bytes of the file is always NMDM. Second 4 bytes of the file seems to be a...
  3. kion

    Character animations?

    Tried extracting the .pr2 file with tofu's PRC tool and the inside looks like a bunch of packaged .njm files just with no header or footer. So if it's possible to figure out the offset of each file, it could be possible to unpack them.
  4. kion

    Character animations?

    I decompressed the with the tool, the problem is the data content doesn't make sense. I've been trying to see what's going on using the memory debugger in cheat engine. PsoBB is a little more forgiving. There's a file named "plymotiondata.rlc" inside the data.gsl file with a header labeled...
  5. kion

    Character animations?

    I've been going through and deleting files in PSO PC version 2, restarting the game and seeing what still works. NpcApcMot.bml contains some walking, running, ready animations. It looks like that's the run/wait animation used when selecting a character. No attack animations were found in the...
  6. kion

    Question about bml files

    EP1 animation works with both models. EP2 animation shows the same result for both models.
  7. kion

    Question about bml files

    I was able to extract a gamecube BML. My problem was that they crammed the files so close to each other that it looked like one huge continuous file. In other versions they were a lot more generous with the amount of space they put between each one. I can extract them now by copying and pasting...
  8. kion

    Character animations?

    Poking around the game data I managed to find the character walk animations, the character ready stance animations and the character PB animations but I haven't been able to find the character attack animations (swing sword, shoot gun, ect). Anyone know where those are?
  9. kion

    Question about bml files

    Normally files inside the bml are packed into prs files, but with gamecube it looks like all of the files are packed into one larger file that needs to be compressed before the individual files can be extracted (i'm guessing). Though specifically what I'm trying to get at is the EpII enemy...
  10. kion

    Question about bml files

    Doesn't seem to work on this bml file (from epI&II gamecube). http://128.199.199.152/bm_boss5_gryphon.bml
  11. kion

    Question about bml files

    https://www.youtube.com/watch?v=Ut1pamzQtFo Youtube video for visual reference. Normally bml files are divided into files by offset. But some of the files are compressed with one continuous compressed item that goes until the end of the file. Anyone know how to decompress these?
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