Emergency maintenance completed for September 14th, 2026 (緊急メンテナンス完了 9/14)

Ender

Snail
Staff member
Guildcard
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The game is back online.

The emergency maintenance was to fix two issues introduced in last night's maintenance. One issue was benign and the client protected against it. The other issue could soft lock a player if they moved to specific coordinates in any area of a party. This included Ragol.

Let us know if you run into any issues.

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緊急メンテナンスが完了し、ゲームがオンラインに戻りました。

今回の緊急メンテナンスでは、昨晩のメンテナンスで発生した2つの問題を修正しました。
1つは無害なもので、クライアント側で対策されていました。
もう1つは、パーティ内のラグオルを含むどのエリアでも、特定の座標へ移動するとプレイヤーがソフトロック状態になる可能性があるものでした。

問題が発生した場合はお知らせください。
 
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That softlock is hilariously specific, what even could trigger that?
In the card lobbies, the server sends you a menu when you're near the jukebox. For increasing the block limit during anniversary, I just duplicated lobbies 1-30 and updated the server's check for the card lobbies, so lobbies 21-25 and 51-55 were the new card lobbies. I didn't have time to do this update before the final weekend of the event, and duplicating the existing lobbies feels kind of lazy (so this update didn't happen).

Anyway, lobbies and parties are treated as the same structure in the server, where the first 30 are the real lobbies and the rest are for games. I reverted the duplicated lobby changes before yesterday's maintenance, but didn't revert the card lobby check. So there were five games that one packet handler in the ship could handle as card lobbies. If someone happened to be in one of those five games and moved to the jukebox coordinates in any area of their game, they would receive the menu.
 
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