No Resta Grr - DF Users Grr - a neverending debate?

Status
Not open for further replies.
Feel free to refer to this post everytime it comes up in #general again.
Some more references for those interested...
2017 threak <-- kind of mid
2020 threak <-- GOOD threak :fire_emoji:
2026 threak <-- So far, I feel we are treading new ground

Photos_ok55kxWMvR.png
DF & HP-related gameplay on any class is my favorite part of PSOBB!

I do my best to avoid the resta
I get griefed by the resta a lot
I disabled all the resta particles in my client & she still hurts me. I hear her across the room I run & hide
Players follow me to hit me with their poison... but it's ok, I run as fast as I can. They can't catch me.

Part of using Dark Flow is not giving up, trying your best when all the odds are against you
But don't give in to anger. Get stronger & run faster
The strongest DFers can see healing before it happens.
Like they said in Ping Pong, "The ball chases you."
 
In short it ought to be up to the players to communicate and cooperate in this online game.
Well said.

I think the issue arises more with DF & differs from suggesting grouping for a dorphon charge b/c it often doesn't result in more efficiency for many pubs, & is something that affects largely the whole quest as opposed to just particular spawns.
When Mewkey annihilates an anniversary quest with DF it's spectacularly efficient. Not so much when the party has to constantly interrupt what it might otherwise be doing to revive & rebuff so that it can accommodate less fortunate players navigating DF use.
 
Well said.

I think the issue arises more with DF & differs from suggesting grouping for a dorphon charge b/c it often doesn't result in more efficiency for many pubs, & is something that affects largely the whole quest as opposed to just particular spawns.
When Mewkey annihilates an anniversary quest with DF it's spectacularly efficient. Not so much when the party has to constantly interrupt what it might otherwise be doing to revive & rebuff so that it can accommodate less fortunate players navigating DF use.
Bro literally walked by the logical argument to say his piece AGAIN and then harassed newbies for being worse at the game than administration. Cool.
 
Last edited:
As a FO it's really not a big deal. If someone dies while using DF just moon, rebuff, and move on. Dying while learning DF is just part of the HU experience and even experienced HU players make mistakes sometimes. As HU especially if you're dfing in pubs you should have mates bound and know when to use them as well.
 
As a FO it's really not a big deal. If someone dies while using DF just moon, rebuff, and move on. Dying while learning DF is just part of the HU experience and even experienced HU players make mistakes sometimes. As HU especially if you're dfing in pubs you should have mates bound and know when to use them as well.
Spoken like a true 2 person party

Fo + Hu

Ra? whats that
 
Nah seriously no hate on either side. But I'd everyone passionate about this to answer this seriously.

Is the force required to consent to DFing? Do you feel it is required knowledge for them to play a force. A lot of you are making fantastic points about how effective it is. How to work around it. Someone new is playing force and finally got to ultimate. How are you going to treat them? Do you feel like this will benefit or hinder the growth of Ephinea in the long run?
 
Like I've said many times before if force decides they aren't going to change their play-style what are you going to do about it? Insult them, blacklist them? They have the off switch.

I'm seeing a lot of insults being thrown around by people saying this is one-sided. If it wasn't a discussion we wouldn't be having it. Let's not kid ourselves.
 
Negate heal unit might actually be a pretty cool solution.
also no absolutely not, people like me who value their already strapped unit space will just use stuff we would actually want to use such as Proof of Sword Saint or V502, which would in turn lead to people continuing to complain about DF - I know this because & I've gotten angry DMs about it even if I say "yes whatever go ahead you can heal" in public games if I happen to be on HU.

In addition people would still complain about HUs dying when learning to use it, as evidenced by this & past threads.

Nah seriously no hate on either side. But I'd everyone passionate about this to answer this seriously.

Is the force required to consent to DFing? Do you feel it is required knowledge for them to play a force. A lot of you are making fantastic points about how effective it is. How to work around it. Someone new is playing force and finally got to ultimate. How are you going to treat them? Do you feel like this will benefit or hinder the growth of Ephinea in the long run?

Bolding mine. From my perspective if I am on HU, I cannot stop them from doing anything.
Much like I cannot stop a RA from attacking lizards frontally with a needle, or another HU going into the EP4 boss cave with a H&S25 Justice & breaking a single crystal. Suggest, plead maybe. But not stop.

But it is true that in a typical quest it would probably be faster if they focus on other things, such as debuffing & direct damage of their own. It's OK if they aren't at that stage yet, it takes gear, a lot of experience and active learning to play at a higher level.

Empirically, Ephinea is more popular than it has ever been. I'm not worried in the slightest.
 
Last edited:
It’s nice to see that 2020 thread in which one of my detractors said I’m one of only 2-3 people who care about this end up being extremely wrong. A LOT of people are talking about this now and finding their voice.

That’s yet another form of progression that the present-day detractors don’t see.
 
What if Dark Flow created a 100-yard aura that reverses the effects of resta in range so it does X damage to all players within resta radius instead of healing them. This way, we'd be able to properly educate FOs like me through negative reinforcement.
 
What if Dark Flow created a 100-yard aura that reverses the effects of resta in range so it does X damage to all players within resta radius instead of healing them. This way, we'd be able to properly educate FOs like me through negative reinforcement.
Watches a deviously grinning HUmar or HUnewearl equip Dark Flow and then resta to troll everyone! YES! LETZ DU EET!!!!!!!!! :p:p:p
 
ehhhhhh I didn't want to re-engage but sure, fine. "what about RA?"

Every RA should be carrying trimates at a bare minimum. Dimates too. Monomates yes, though I will admit to often dropping them so I can carry additional garbage because I have a Teampoints addiction.

Will resta almost always help the RA? Yes. Will a zerking RA need constant resta so that they never spend more than 7 seconds on low HP? Probably not, especially if we've established that the "no resta" is because there's a decent HU out there killing the big threats with DF. Also probably not constantly if there's any form of Cast using FT's. And of course, if you get healed before a big wave or a dangerous spawn, all the better!

Both fleshy rangers have their own resta they can use if they feel they need to. ALL rangers should have trimates as an "oh shit here comes something scary" button. If the ranger in question ISN'T constantly zerking, it becomes even less of an issue. Charge arms, baranz launcher, and just heavy attacks instead of specials on zerk weapons (HS, Excal still do good damage even with just Hard attacks.) are all options to play pretty safe. Basic health management is not a "pro" skill. Resta and DF is a "HU and FO" issue because any ranger should be able to pop a tri/dimate or their own resta if they're in danger.

If anything, I find as a ranger that inconsistent resta can be worse than no resta. If I think I'm safe to just turn brain off and spam Zerk Arms, then the fo who was previously spamming resta every 3 seconds stops to do something else, it can catch me off guard and lead to a death that otherwise wouldn't have happened. Constant resta? Maybe overkill, but I'm pretty safe. No resta? Cool, I need to watch the enemies and pop a mate if it looks like I may get hit. But guessing "will I have HP or won't I?" often leads to death when you guess wrong.

(As an aside to the above, I have a near-pathological hatred of Charge like "money as ammo" effects in every game ever. This leads me to playing RA as a zerk-only class, kinda HU lite. I've actually been asked how I can use zerk arms on HUcaseal.... when I'm playing RAcl. Most people don't hate charge like that, so they can play a lot safer than I do.)
 
also no absolutely not, people like me who value their already strapped unit space will just use stuff we would actually want to use such as Proof of Sword Saint or V502, which would in turn lead to people continuing to complain about DF - I know this because & I've gotten angry DMs about it even if I say "yes whatever go ahead you can heal" in public games if I happen to be on HU.
That's a fair point.
 
Status
Not open for further replies.
Back
Top