Requesting a review of RBR on behalf of many community members.

I read most of every post. But why should we push to play quest that people don't normally wanna run? Let's go back to the roots of pso. Maybe make full runs of f1, f2, c1,c2,c3....etc as originally we had to do all runs in order, an ruins wasn't available until others were completed per difficulty, maybe make full runs boost....please
 
I read most of every post. But why should we push to play quest that people don't normally wanna run? Let's go back to the roots of pso. Maybe make full runs of f1, f2, c1,c2,c3....etc as originally we had to do all runs in order, an ruins wasn't available until others were completed per difficulty, maybe make full runs boost....please

It's not necessarily that people don't want to run other quests. Most people are just too locked in on boosted quests. It creates this sentiment that you have to run only those quests.

There are so many wonderful and fun quests available to us many just don't realize exist. And the point of this thread is to bring awareness to that and call for a review of the current RBR quest pool, because many believe the choices are too limited.
 
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Pick out 10-20 random quests for RBR. Every unique completion of the quest in the rotation you gain 1% tri-boost for the rest of the period.

The tri-boost could be applied globally, a selected episode for the week or just among the RBR quests.

This combines the best element of RBR having frequent quest rotations (and by extension, more variety in a shorter timeframe) along with the feeling of progression from HBR.

Low-effort spitball. Thanks.
 
Pick out 10-20 random quests for RBR. Every unique completion of the quest in the rotation you gain 1% tri-boost for the rest of the period.

The tri-boost could be applied globally, a selected episode for the week or just among the RBR quests.

This combines the best element of RBR having frequent quest rotations (and by extension, more variety in a shorter timeframe) along with the feeling of progression from HBR.

Low-effort spitball. Thanks.
You know, my first reaction to this was "I kind of *like* grinding and getting good at one or two quests for the whole week", but I was specifically thinking of Silent Afterimage 2 where I enjoyed learning how to unlock all the secret areas of the quest and showing other party members how to do so.

Most quests are much more braindead than that so that argument really doesn't apply...
 
I agree with everybody that said something smart. Also I love Ephinea, and I take for granted sometimes all the improvements over the original retail version of the game that have been implemented. Thank you to everyone who contributes.
 
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On Sundays when the RBRs are updated, I look forward to seeing which RBRs will be chosen. I look at the updated list and use the calculator to figure out which quests to do. Then I decide the schedule for the week.

We determine if the quests boosted by the RBRs outperform the availability of rare items from the better quests that do not have boosts, and if the feasibility is realistic (not too difficult). Quests that meet these criteria are excellent; NMU4, WoL4, PW1, PW3, SR3, EN4, etc. are particularly good.

On the other hand, weak quests are not played. This was true even in the days of HBR. This is a matter of balance, which is quite difficult.
Making a weak quest stronger will only cause another weak quest to appear. If there is a way other than boosting, it could be a solution.

The key difference between RBR and HBR is that there is less need to complete quests. Most of the quests are only rewarded with a meseta, which is not of great importance. Therefore, the round-trip by resetting at certain occasions became more effective. This feature may be a good point to discover new strengths of quests.

The most serious problem with RBR is the lack of enemies that drop Galatine. It would be desirable to add a quest where this appears or set up a new enemy that drops Galatine. Personally, I think the epsilon:Yellowboze would be appropriate.


I don't speak English so I used a translation tool. Sorry if it was hard to read.
I have been playing this game for more than 5 years now and I am happy to still be enjoying it. Thank you to all involved.
 
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Interesting thread. Insightful to read the different view points.
Personally, i'll take whatever is thrown at me. I would rather not see myself tamper too much with the evolution of the server; instead observe/experience in a passive/guest role. It is simply more stimulating to me that way. (ex: Think making a videogame where you however already know all the story spoilers lol)

That being said, +1 to the idea of "Area Boosts" though if you were to legitimately consider that. We might just collectively stop skipping caves
 
Actually nerf the RDR.
This is foolish. I've been playing PSO on this server for almost a decade and still nowhere near where I want to be for gear. The game isn't anywhere near being too generous with late-game progression.

Also, no joke, Ender: I have people asking me, "Is Ender going to nerf RDR?" because you Liked that nonsense.
 
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This is foolish. I've been playing PSO on this server for almost a decade and still nowhere near where I want to be for gear. The game isn't anywhere near being too generous with late-game progression.

Also, no joke, Ender: I have people asking me, "Is Ender going to nerf RDR?" because you Liked that nonsense.
I thought you wanted the economy to be addressed? It was obvious from the beginning of RBR existing that the massive RDR compared to HBR was going to have the effect it's had, probably more so than less DAR. The Forge does not sink enough items either. More DAR than RDR should mean more PDs flowing, which is a primary lamentation about HBR.

I'm not really feeling a lack of PDs dropping in general, and I've always had doubts about the amount of items and PDs actually being created compared to what people feel. People are complaining about how it's hard to build wealth. Well, yeah, it's a slow grind. However, farming for value is certainly exacerbating the problem and making everyone effectively more poor.

Idk, run simulations. Or just run PW and MA4 like people used to. :wacko:

I don't actually care; if it's not one thing it's another. Playing PSO is foolish. Wabi-sabi.
 
I thought you wanted the economy to be addressed? It was obvious from the beginning of RBR existing that the massive RDR compared to HBR was going to have the effect it's had, probably more so than less DAR. The Forge does not sink enough items either. More DAR than RDR should mean more PDs flowing, which is a primary lamentation about HBR.

I'm not really feeling a lack of PDs dropping in general, and I've always had doubts about the amount of items and PDs actually being created compared to what people feel. People are complaining about how it's hard to build wealth. Well, yeah, it's a slow grind. However, farming for value is certainly exacerbating the problem and making everyone effectively more poor.

Idk, run simulations. Or just run PW and MA4 like people used to. :wacko:

I don't actually care; if it's not one thing it's another. Playing PSO is foolish. Wabi-sabi.
Removal outright might be the best solution in all honestly but I do wonder if some people will quit though due to a lack dopamine from numbers being above 100% for a week. Then again the dopamine hit is stronger when something rare does drop but still. So, if these things were all removed, RBR, DAR and RDR it would return people to doing the most rewarding quests and leave the less desired quests as being well, less desired but now without some sort of reward. I sort of feel like this is something that should be polled by the community if all that was to be removed if only because this has been a stable for so long that community input is probably required, though the saying you can please some of the people some of the time comes to mind. So there will always going to be complaints one way or another by a vocal few. Personally speaking the weekly static boosts can go away and I wouldn't exactly weep tears. RBR is a tougher egg to crack though. I don't know if you can outright remove it and expect everyone to be okay with it but it should be de-emphasized or made more unique? I don't know I just keep coming back to the thought of making it just one quest and only for one day. Somehow that feels right to me and I'm not sure why but it keeps ringing right in my head. If not that then just removal and let people do what they would naturally do.
 
Removal outright might be the best solution in all honestly but I do wonder if some people will quit though due to a lack dopamine from numbers being above 100% for a week. Then again the dopamine hit is stronger when something rare does drop but still. So, if these things were all removed, RBR, DAR and RDR it would return people to doing the most rewarding quests and leave the less desired quests as being well, less desired but now without some sort of reward. I sort of feel like this is something that should be polled by the community if all that was to be removed if only because this has been a stable for so long that community input is probably required, though the saying you can please some of the people some of the time comes to mind. So there will always going to be complaints one way or another by a vocal few. Personally speaking the weekly static boosts can go away and I wouldn't exactly weep tears. RBR is a tougher egg to crack though. I don't know if you can outright remove it and expect everyone to be okay with it but it should be de-emphasized or made more unique? I don't know I just keep coming back to the thought of making it just one quest and only for one day. Somehow that feels right to me and I'm not sure why but it keeps ringing right in my head. If not that then just removal and let people do what they would naturally do.
From what I understood, HBR/RBR exists at all to just edge people into playing a variation of quests. And, with the disclaimer of me being biased and that I do agree that you can't make everyone happy, that's the intent I like the most about it at all.
My problem, in the past as well as currently, is that people don't. HBR was boring in some ways (you "had" to play the less fun quest) but blessful in others that it really edged people. The sole reason I don't play as much as I used to is because of the whole "I log in, I only see TTF's, I log out and do something else". Removal would edge me into a sandbox player pernamently, at least, if not replaced by something that would "edge" people along.

Basically, again my own personal biased feel, so what if people get "wealth" earlier. Me, as someone who doesn't need "wealth" anymore, was able to just play cool things with people whom were on the hunt.
Be it as it may, this thread is actually really good, and I specifically want to address that I don't think any suggestion mentioned is wrong.
 
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The aim of the Hunters Boost Road is to give an incentive to play "different" quests and give them a spotlight against the "better quests"
This is from when hbr was first implemented. The main reason for it was because people only played the "good" quests and not much else. Hbr was obviously too powerful so staff found a good middle ground with rbr. Removing rbr would basically put us back to square 1 and significantly reduce the variety you will see in public games.

Rather than removing rbr, it would be nice to see all available quests added to it so that everything has its time in the spotlight. To mitigate the more powerful quests being placed on rbr and concerns raised about present rbr quests being too weak you could program a +/- boost when any given quest is rolled. Rbr is an excellent system and serves as a guide rail for new and old players alike, it keeps things fresh with new hunts every week and incentivises people to branch out and try lesser known quests. It just needs more variety, and some "knobs" to balance everything out
 
From what I understood, HBR/RBR exists at all to just edge people into playing a variation of quests. And, with the disclaimer of me being biased and that I do agree that you can't make everyone happy, that's the intent I like the most about it at all.
My problem, in the past as well as currently, is that people don't. HBR was boring in some ways (you "had" to play the less fun quest) but blessful in others that it really edged people. The sole reason I don't play as much as I used to is because of the whole "I log in, I only see TTF's, I log out and do something else". Removal would edge me into a sandbox player pernamently, at least, if not replaced by something that would "edge" people along.

Basically, again my own personal biased feel, so what if people get "wealth" earlier. Me, as someone who doesn't need "wealth" anymore, was able to just play cool things with people whom were on the hunt.
Be it as it may, this thread is actually really good, and I specifically want to address that I don't think any suggestion mentioned is wrong.
Well, as far as TTF goes there is always the old V2 fix for TTF which is to remove the EXP from the bosses themselves but that would cause a backlash I'm sure. Another option is to re-work TTF from the ground on up to have pacing similar to RT so people who are doing TTF for the bosses and their loot and not because of the XP per time spent with pretty good loot potential on top of a red ring. However that's not the point of this topic RBR is.

RBR issue to me is sometimes it's set on a week where the quests are clearly duds, maybe a groups form for them but the rest outright ignore the quests for the week and do something else, like TTF, RT and PoD/MAE4 sometimes no matter how good an incentive is it's not going to get people to play quests they really don't wish to run and that is why I usually think having one daily reset quest thrown in can have some sort of reprieve to those who otherwise would ignore the week and since it's only for 24 hours I think it's okay to have it be somewhat more wide open to quest pool, specifically quests which that should probably be played more but don't quite fit the RBR pool criteria of seemingly quests where it's repeated for each zone. like MU, SU, EN, PW or AO but also avoided because when hunting there are better quests . I'm thinking the randomized MA quests, FoM, RoCT, LSS, etc. Quests which are not played often but hard to fit into the weekly rotation as well and it would be a treat to see these even if only for a day.
 
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RBR issue to me is sometimes it's set on a week where the quests are clearly duds, maybe a groups form for them but the rest outright ignore the quests for the week and do something else, like TTF, RT and PoD/MAE4 sometimes no matter how good an incentive is it's not going to get people to play quests they really don't wish to run and that is why I usually think having one daily reset quest thrown in can have some sort of reprieve to those who otherwise would ignore the week and since it's only for 24 hours I think it's okay to have it be somewhat more wide open to quest pool, specifically quests which that should probably be played more but don't quite fit the RBR pool criteria of seemingly quests where it's repeated for each zone. like MU, SU, EN, PW or AO but also avoided because when hunting there are better quests . I'm thinking the randomized MA quests, FoM, RoCT, LSS, etc. Quests which are not played often but hard to fit into the weekly rotation as well and it would be a treat to see these even if only for a day.
Doesn't this really just speak volumes to how versatile RBR actually is rather than it being an issue though? If you think about it, RBR quests were never meant to be the mandatory things you had to do every week to get your best chances at loot, as from what I seem to see a lot that's what HBR was, which is why it was scrapped and replaced.
The freedom to be able to not only have three select quests to choose from but also have the boosts for the week be separated from those quests would highly imply the greatness of its versatility to me. The quests are almost like an after thought to me, as the bulk of the boost for the week is not locked behind those three quests. You can still get, I'd say, 95% of the effectiveness of the RBR for the week because the boosts aren't tied to quests. The quests just offer a smaller additional incentive for that week. If they're poor choices for the week's boost, then you can completely ignore them in favor of things that fit significantly better for your hunt. I was under the assumption that this was the entire point of switching to RBR from HBR.
Is it a perfect system? Not by a long shot, but to say that your issue with the system being its versatility seems like you kind of completely missed the point in the first place.
 
True, honestly I'm not sure if there is a straight to the point solution for RBR and removal of it would be good either. What I do know is some RBR quests are going to be avoided and there are more quests which are good but get ignored because they don't land on the RBR rotation or are purely optimized for hunts and they need some attention pointed their way because they're not bad quests, they're just not "meta" I guess is the word people would use. It's like this weird void of quests which should be done more often, they clearly had some good work to done to them but they lack a realistic reason to be played. Then again, maybe I'm overthinking this and the simplest solution is to try getting games going for those quests by myself at some point then gauge, probably when I'm tired to death of the lilly genocide for a pwand I've been doing.
 
Let's go back to the roots of pso. Maybe make full runs of f1, f2, c1,c2,c3....etc as originally we had to do all runs in order, an ruins wasn't available until others were completed per difficulty, maybe make full runs boost....please
I'd kind of like to see a boost for full runs too. Especially since those games are open and people can drop in and out as they please, unlike quests where the party is locked in as soon as it begins.
And if anyone DC's it's tough luck for anyone remaining.

I actually really liked the way schthack allowed people to join quests in progress.
 
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