Le120
Member
- Gender
- Male
- Guildcard
- 42003978
Hi there.
I recently gave a go at the subterranean desert for the first time and discovered what "regret" meant. So, to get a better feeling at how things are going on in this part of Ragol, and despite my ranger being lvl 94, I got back on Normal difficulty which helped but I still could use some general tips.
So far, my observations go as follows :
-Episode 4 is meant to be some kind of purgatory for rangers, so back in the bank the spreadshot goes and let's introduce those melee weapons I stored because "you never know when it will become useful" ;
-Rooms are somewhat small, considering the number of enemies there is inside. So, to clear some space ASAP I maintain a Shifta buff all the time (which I understood is to be done anyway) ;
-Rappies are the same old rappies we know and love ;
-Lizards should not be attacked frontally with ranged attacks, as it becomes obvious quite fast. Instead I get in their sides and start slashing with that Soul Eater (currently the best partisan-type I got) ;
-Gorans also should not be attacked at long or mid-range since they seem to teleport closer in response, resulting in getting surrounded in a heart-beat. Instead, I found it more efficient to run around them and get a combo with the Soul Eater when I could, taking advantage of the somewhat small AoE of their long-range attack ;
-Merissa A are, on the other hand, a pain in close range due to their tendency to become untargetable when they attack. As such, I tried to take them off from a distance but I fear it worked well only because I was on Normal difficulty and I have the distinct feeling it would had not gone so smoothly if they had an appropriate health bar and their allies an increased move speed.
-Zus are basically the only reason I kept carrying a rifle-type weapon and I believe I should try to get them down first, as they were able to harass me for as long as they were alive and with noticeable damages too ;
-Girtablulus... Well, what the hell is going on with those things ? Luckily I met only two of those and always accompanied by only basic enemies I could dispatch relatively quickly (still wondering if it would have gone as smoothly on an appropriate difficulty, though) but the thing in itself...
Well, the first one got shot to death with my mechguns-type weapon in the blades, but considering it took a few minutes, with a Shifta buff, on Normal difficulty, I will take a wild guess and say this is not the way. I also tried a few techniques but did not succeed any better to target anything else than the blades.
For the second one, on the other hand, I got full-in and plunged my saber-type weapon in it. Turns out that way I could target the body instead of its blades (not everytime, though) and while it took quite some time, I read somewhere on the forum they have a ridiculously high amount of health, so I guess it is normal. But I am not sure going berzerk on them is a viable solution on an adapted difficulty level, even more so with a RaMar's limited health pool.
-Saint-Million... Well, it went pretty well, but again I am not sure I would have done it in an adapted difficulty. But I wonder if there is a way to get rid of those missiles-thingies other than running in circle until it disappear or make them smash on a boulder (because, you know, heavy damages does not go well with my limited pool of TP) ;
-Finally, while looking for info on how to handle girtablulus, I read somewhere that Kondrieu is a "rare boss". I assume it means, like Dark Falz's third phase, it only appears on higher difficulties.
So do you see errors in my reasoning or do you have some suggestions on how to handle some of those beasts (like that damned Girtablulu) ?
And also, do you have any idea what could be a good replacement for the Soul Eater for a purplenum ? The thing, while appreciated, fells a bit like a weapon I should have dropped some 20 or so levels ago.
I recently gave a go at the subterranean desert for the first time and discovered what "regret" meant. So, to get a better feeling at how things are going on in this part of Ragol, and despite my ranger being lvl 94, I got back on Normal difficulty which helped but I still could use some general tips.
So far, my observations go as follows :
-Episode 4 is meant to be some kind of purgatory for rangers, so back in the bank the spreadshot goes and let's introduce those melee weapons I stored because "you never know when it will become useful" ;
-Rooms are somewhat small, considering the number of enemies there is inside. So, to clear some space ASAP I maintain a Shifta buff all the time (which I understood is to be done anyway) ;
-Rappies are the same old rappies we know and love ;
-Lizards should not be attacked frontally with ranged attacks, as it becomes obvious quite fast. Instead I get in their sides and start slashing with that Soul Eater (currently the best partisan-type I got) ;
-Gorans also should not be attacked at long or mid-range since they seem to teleport closer in response, resulting in getting surrounded in a heart-beat. Instead, I found it more efficient to run around them and get a combo with the Soul Eater when I could, taking advantage of the somewhat small AoE of their long-range attack ;
-Merissa A are, on the other hand, a pain in close range due to their tendency to become untargetable when they attack. As such, I tried to take them off from a distance but I fear it worked well only because I was on Normal difficulty and I have the distinct feeling it would had not gone so smoothly if they had an appropriate health bar and their allies an increased move speed.
-Zus are basically the only reason I kept carrying a rifle-type weapon and I believe I should try to get them down first, as they were able to harass me for as long as they were alive and with noticeable damages too ;
-Girtablulus... Well, what the hell is going on with those things ? Luckily I met only two of those and always accompanied by only basic enemies I could dispatch relatively quickly (still wondering if it would have gone as smoothly on an appropriate difficulty, though) but the thing in itself...
Well, the first one got shot to death with my mechguns-type weapon in the blades, but considering it took a few minutes, with a Shifta buff, on Normal difficulty, I will take a wild guess and say this is not the way. I also tried a few techniques but did not succeed any better to target anything else than the blades.
For the second one, on the other hand, I got full-in and plunged my saber-type weapon in it. Turns out that way I could target the body instead of its blades (not everytime, though) and while it took quite some time, I read somewhere on the forum they have a ridiculously high amount of health, so I guess it is normal. But I am not sure going berzerk on them is a viable solution on an adapted difficulty level, even more so with a RaMar's limited health pool.
-Saint-Million... Well, it went pretty well, but again I am not sure I would have done it in an adapted difficulty. But I wonder if there is a way to get rid of those missiles-thingies other than running in circle until it disappear or make them smash on a boulder (because, you know, heavy damages does not go well with my limited pool of TP) ;
-Finally, while looking for info on how to handle girtablulus, I read somewhere that Kondrieu is a "rare boss". I assume it means, like Dark Falz's third phase, it only appears on higher difficulties.
So do you see errors in my reasoning or do you have some suggestions on how to handle some of those beasts (like that damned Girtablulu) ?
And also, do you have any idea what could be a good replacement for the Soul Eater for a purplenum ? The thing, while appreciated, fells a bit like a weapon I should have dropped some 20 or so levels ago.