Lame d'Argent kill counter

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honeydrew

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1: lames drop normally in game with a kill count byte of 0000 rather than the correct 8000. this is fixed upon changing blocks after getting 1 or more kills.

2: max kill count in server data is 32767. getting 32768 kills on a lame and changing blocks will result in the lames kill count rolling back to 0. i could see this causing some very unjust grief to any player trying to achieve a very high kill count on a lame.
this also means that attempting to unseal a lame with between 32768 and 42767 kills will result in a normal unseal client-side, but failed unseal server-side. changing blocks will roll the kill count back by 32768, and change the excal back to a lame.

1 is probably fine, but 2 i feel could use some tweaking. idk how all the coding and stuff works so ill let yall admins decide whether to do anything/what to do at all

love yall
 
2 won't be fixed because 32767 is literally the highest kill count obtainable with the constraints of the game (0xFFFF). Allowing the weapon to go past that would mean it would only be able to have 1 percent, while 1 is just minor.
 
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