Thanks for your explanation :)
So you keep it to rare drops mostly? What about pds?
I mean theoretically there's a whole bunch of items you could include (materials, common weapons, techs) but that would make the calculations very tedious.
Can you help me understand how you calculate the expected value per run? Do you look for noteworthy drops and take the base prices from the Price Guide or do you even go more into detail by including Hit and DFP ranges into your calculations? Do you include expected amount of PDs from monsters...
If we entertain your idea, I think it's a far more important discussion to pay back restock bills to all support FO's. The bill would be much less though.
Ok gotcha, I guess recording will be kept to 30fps then, that's fine.
But this runs unbelievably smooth otherwise and I just love how this game looks in 60fps now, thanks a million for this forum post, this is a godsend! :D
Ok thx I tried WGC now and it's way worse than DXGI. It's only a very slight difference to normal 30fps gameplay.
I wonder then how they did record the video above? Because this video runs very clearly at 60fps.
Thanks for the help! It worked out and looks fantastic! :D
Can you also tell me how you capture this on video? I use the Buffer function in OBS Studio, but the framerate keeps at 30fps.
Cold take but I love the design of Dark Flow. I always wondered as a kid playing offline GC if Dark Falz and Olga Flow could drop their swords as rares and at least now it's possible for the latter.
I love Olga's first phase where he uses the Dark Flow special on you and I just love the fact...