Huh, odd..I tried your Photon Drop values and it worked, but I setup a second box for my Gladius value and got a frame. Seems I may be getting the wrong dec values? Speaking of, how did you get that dec value, when I put 031000 into the hex on my calculator it spits out 200704. So I don't know...
Hey again, quest making has been going well so far, but I've encountered a new issue that may just be me being stupid. Anywho, I'm trying to make a hidden treasure room to put boxes in that drop specific items, only I can't seem to get the fixed box to drop a specific item even after following...
Thanks with all the help guys, I mean it. Also I think I have one last issue while making my new quest. I can't seem to get the victory condition of "Kill Dark Falz" to trigger. I've made a portal directly to Falz, for convenience, right next to Principals portal so I could just test the victory...
Edit: NVM, figured it out, but that brings up another question. So do you always need some sort of event collision in order to trigger events properly, and what other ways can you trigger events?
OMG I am a derp, sorry. I was saving the .bin file as just a "quest file" and then packaging that into a BB .qst file. I had no idea that that part mattered, but it got me thinking when you were mentioning the file types and it fixed it when I saved both as BB files. >ω<
O-o Yeahhh, I've been saving it as Server Quest File (BB) and it's been doing that to me too. Would me having updated the QEditor have anything to do with that?
(Edit) Okay, I think I know what I did wrong, try this one.
I'm having a bit of an issue making my first quest, I've made the scripting exactly the way you made it, but for some reason the game crashes at me talking to the quest person.(Also I actually have to walk up to them instead of it just moving me there)
Here is the script so far: