Well thanks for the information you've given so far. I was hoping to not have to reverse engineer the game to find out how certain mechanics work. Though I'll begin diving into that process tomorrow and take a look at the decomp or something.
what project is the binary matching decomp one?
what are those other versions?
Sorry to pester you about the sources, but taking a look at projects with some of the code already identified would make getting a foothold in the codebase significantly easier.
I've been wondering this as well. Been wanting to make a sandbox character to use some certain item combinations on characters. So hearing more about any progress of GOE for sandbox would be cool.
So how have Ephinea made their changes to the game? Plus I have heard Sodaboy wrote a bunch of the server code that a bunch of the private servers use now, or something similar.
I was wondering if there was some way to view the code of PSO. Been trying to make a game inspired by PSO and would like to see how certain things are handled like the targeting system for your abilities/action bar.