Hi, I tried going this route when I first started modding PSO GC/BB but It quickly seemed like it would take ages so I skipped to actually drawing things and making them appear in game. There was a lot of trial and error still, and finding names for the vector objects I created proved...
Yeah, it's hard to keep working on a project, specially when there starts to be diminishing returns.
Sometimes I like to rewrite projects with a fresher perspective and more skills...
Here's a screenshot of a rewrite I'm working on :D
I just uploaded v1.1.6 which includes an improved palette frame with geometry that makes more sense and is easier for me to work with on Texture 0, it is now based on the same shapes as the palette frame on Texture 2.
Changelog in GDrive has been updated as well.
1.1.5a includes a fixed Texture 0 @NightSkye27
Thank you for reporting the issue. Please notify me again if you find something else that's unusual or wrong. :)
Edit: I see an other issue in Texture 0. It may take me a bit to figure out if I can fix it and how.
Hey I hope y'all are doing decently well.
While reviewing some of my vector files I noticed a few long-standing but small issues with the "palette frame" in this project.
Black space is not well distributed, octahedron outlines thickness isn't uniform, and octahedron vertical position is a bit...