Recent content by MagicLuthee

  1. MagicLuthee

    Kingdom Hearts PSOBB Experience/Overhaul Project [Update bump on new stuff] 1/28/2026

    Wonderful work on this UI, not to my taste but I can appreciate the art !
  2. MagicLuthee

    HD UI Project by Luthee (a.k.a Eleria)

    I just uploaded v1.1.6 which includes an improved palette frame with geometry that makes more sense and is easier for me to work with on Texture 0, it is now based on the same shapes as the palette frame on Texture 2. Changelog in GDrive has been updated as well.
  3. MagicLuthee

    HD UI Project by Luthee (a.k.a Eleria)

    1.1.5a includes a fixed Texture 0 @NightSkye27 Thank you for reporting the issue. Please notify me again if you find something else that's unusual or wrong. :) Edit: I see an other issue in Texture 0. It may take me a bit to figure out if I can fix it and how.
  4. MagicLuthee

    HD UI Project by Luthee (a.k.a Eleria)

    I may have messed up when packaging the update because it's fixed in my vector files... I'll try and make a new bundle.
  5. MagicLuthee

    Dreamburst HD UI Project by Luthee (a.k.a Eleria)

    I also found almost the same "Palette Frame" issue as on my regular HD UI project, I fixed it here in 1.03.
  6. MagicLuthee

    HD UI Project by Luthee (a.k.a Eleria)

    Hey I hope y'all are doing decently well. While reviewing some of my vector files I noticed a few long-standing but small issues with the "palette frame" in this project. Black space is not well distributed, octahedron outlines thickness isn't uniform, and octahedron vertical position is a bit...
  7. MagicLuthee

    Dreamburst HD UI Project by Luthee (a.k.a Eleria)

    Hey so I noticed the "cursor" in Customize was no longer centered, no idea when this first happened but I fixed it in v1.02.
  8. MagicLuthee

    Ephinea's drawing thread

    I am remaking my HD Icons Mod for Quake 3 in Inkscape, here is a look at the UI digits. Some of the crosshairs. The Big Effin' Gun.
  9. MagicLuthee

    Are you coding something ?

    Hey, have you made progress in a programming-related project lately? I added section-id color reference to my ItemRT editor. And have worked quite a bit on a PlyLevelTbl editor...
  10. MagicLuthee

    Soly's Stash

    Hi, to decompress PlyLevelTbl.cpt you first need to shave off its header, for instance with a hex editor like ImHex. (The header is "00 00 71 00 F3 5D 62 CE") Then with fuzziqersoftware's newserv run the following commands (modify input / output filenames and paths accordingly): newserv...
  11. MagicLuthee

    I made stylised PSO Fonts

    Hey, hmm here are two zip files of official fonts, they look similar but the sizes are slightly different and supposedly come from JP / US website. It is likely psoRound was one of my early attempts at producing a better font, the official one in this archive has many issues that are very...
  12. MagicLuthee

    PSOBB Masters Guide Ep I & II Scans (JP)

    I've been experiencing pain in my right hand/wrist for a while, especially when using my mouse's scrollwheel, which is why I only cleaned up Pages 67 to 77 in about a year since last update... (My scans cleaning workflow makes heavy use of the scrollwheel) Gonna try to actively use keyboard...
  13. MagicLuthee

    Dreamburst HD UI Project by Luthee (a.k.a Eleria)

    Added DC-Colors versions to the google drive folder but have not had the time to test how they look ingame. Please let me know if there are issues. (My vector files for this project are currently not in a good state so I used GIMP to do the color-swap). I also put no-bg releases in the bin (the...
  14. MagicLuthee

    Dreamburst HD UI Project by Luthee (a.k.a Eleria)

    @CatFace Hi, changing the colors of the palette UI will not be enough. You would need to change colors in Ephinea file "reticle.txt". EDIT: I noticed big errors in my vector files for this UI skin, more specifically a newer version I was working on at some point, and I'm not sure how to fix...
  15. MagicLuthee

    Are you coding something ?

    I'm pretty happy I managed to add support for loading PSO V2 drops file to my editor app thingy. So it now supports v3 ItemRT.gsl and v2 ItemRT.afs ! :) What about yall ? Have you done anything coding-related recently ?
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