Haha, well someone has already asked about something like that... I'm thinking about eventually porting my voice chat work and VR + IK to the project one day for social Lobby experience. It wasn't hard to write, so maybe.
I enjoyed building the VRGuardians platform, I'll return to it someday I'm sure. I got some confirmation of help from someone with significant reverse engineering experience in PSO. With their help, it's all possible. So I started back up.
I had spoken with an artist named Level2Select in the past about the concept. They seemed disinterested though. Here is some of their 2D PSO work.
Maybe in the future I can convince them to collaborate with me on a 2D PSOBB client.
This is very exciting. I can't wait to play this! Might I make a suggestion for rewards, that Path of Exile does for race/ladder stuff? My suggestion would be to create an item that is like an item skin, an alternative art is what they are called in Path of Exile, that is consumed and used on a...
Yes, GC is a big pain point in Unity3D at the moment. Due to old Mono licensing problems from Xaramin, pre-MS acquisition, Unity3D was unable to utilize modern GC. They were stuck with an old non-generational GC from the Mono 2.0 days or something similar to that effect.
GC pauses aren't a huge...
The early 5.x cycle was very poor from the standpoint of stability. While going from 4.x to 5.x was great in terms of performance and stock visual quality with the new PBS Standard Shader there were many faults and regressions causing crashes every 5.x release. I have not had issues since the...
I'm sorry, I don't handle the art side. Meleemaru is busy at the moment. I haven't seen him in awhile and Evilpixills is also far busier than before. I'm only qualified when it comes to Unity3D, C#/.Net or networking related stuff so I officially left anything art related up to them awhile back...
.Net framework is backwards compatible. The runtime has been written in such a way that it can and will run all previous assemblies built against previous versions. If you're referring to the source then it's an even simpler process for porting to later versions. At most things may have become...