@Aleron Ives Oddly enough when I import a modified texture as a .bmp over an S3TC texture, it saves it as S3TC - whereas if I import a .dds it changes to '4x4 Titles RGB5A3 GameCube'. It's still strange you can't select the format.
Any chance someone has the VMT source floating around ;)
But what did you use to edit the bml, just vmt? For me when I save the GC format bml with vmt it corrupts - if I try loading it again, it says it has 1000+ images when it's supposed to have 4. And upon loading it in-game it ofc crashes.
I think it's the same thing for .bml as .gsl where the...
@HighKey21 - I've been trying to do the same, haven't succeeded yet but here's my findings:
The enemy textures are inside .gsl archives corresponding to maps - if you look in your root directory you'll see:
gsl_cave01.gsl
gsl_cave02.gsl
gsl_cave03.gsl...
Awesome work Soly. I noticed the PRS tool has better compression rate than the old prsutil I was using.
Would you consider adding custom value input on the ItemRT editors? i.e., instead of selecting from predetermined list, input a hex value for the item you want to drop (possibly outside the...
Trying to figure out how to do exactly this. Did you figure it out OP? @TicklePickler
And @Aleron Ives, is there an easy way to make them call the drop function? Does it require assembly hacking?
Hi @Soly,
Awesome set of tools. I've been using them to make a PSO GC mod for fun/learning.
Was able to edit DAR rates with ItemPT editor and rare drops with ItemRT editor and reinsert them into the game.
Question about ItemPMT Editor GC version, when using it I was able to do things like add...