Thats nice. Currently i am figuring out the VACUME attributes. It's like a curse, i want to do something else but i am always getting back to the particle effects :(
I am already able to import the VACUME-Type and some of them look pretty much like the original effects.
There are a few things i...
I made another video which should show a more accurate version of the effects:
@Aurelli Do you have some kind of list that tells which effect is used for which action / spell in the game? Would be interested in creating such a list with me?
Thanks a lot for the feedback @Aurelli and Aleron Ives
I think a few of the effects are hard to see or even out of view in the video. The camera movement is something i did very quick to have something to show.
Yesterday i tried to implement the barta spell into my little game with...
@Aleron Ives If you load them with the particle editor and look at the names it seems to be a mix of new effects (i.e. for enemies like gigue and meriakol) and overrides of one that are in the main particleentry.dat like resta_small, barta_head and so on. Could it be that some particle effects...
So i finally finished a first version if the particle importer for unity.
Here you can see some of the 321 imported emit type particle effects:
Its far from perfect and would need additional tweaking by manually comparing to the effects in pso.
I will take a break from my particle excursion...
Hey Aurelli, you already helped me a lot, thanks for that :) And thanks for your kind words.
I think i figured out most of the EMIT-Type. But i stopped in the middle of SPIRAL-Type and didnt even touch the VACUM-type yet.
But i already felt i will become crazy if i have to look at values and...
Thanks a lot for the reply Aurelli and for the information you gave me, it will definately help me. I already got some more infos on the attributes figured out. I will update the things in my post soon.
Hope this will help you and other modders in the future :)
Okay i started to create some kind of documentation for the particle attributes.
Its a complete pain to figure out what the values are. Also some of the attribute-names in the editor seem to be misleading.
Short instructions on how i am doing my testing:
1. I extracted data.gsl to get the...
I have found a tool called particle ed005 (by lee) which can be used to view, change and export particle-data files from psobb.
It displays a row of attributes for each particle effect. There are a few attributes that are pretty obvious (like texture and color). Is there a guide somewhere that...
Hi Folks,
i am the guy that is working on the small game that kion mentioned before. I have to give him big credits for his hard work on exporting the assets! :D
I just made a new video of the things i am doing. Feel free to give some feedback or let me know if you have some ideas.
Also many...