Recent content by Bamsi

  1. Bamsi

    Help with particle editor (Particle Ed005)

    Okay, i filled the spreadsheet with the initial stuff. Everybody invited to enter stuff XD
  2. Bamsi

    Help with particle editor (Particle Ed005)

    Thats nice. Currently i am figuring out the VACUME attributes. It's like a curse, i want to do something else but i am always getting back to the particle effects :( I am already able to import the VACUME-Type and some of them look pretty much like the original effects. There are a few things i...
  3. Bamsi

    Help with particle editor (Particle Ed005)

    I made another video which should show a more accurate version of the effects: @Aurelli Do you have some kind of list that tells which effect is used for which action / spell in the game? Would be interested in creating such a list with me?
  4. Bamsi

    Help with particle editor (Particle Ed005)

    Thanks a lot for the feedback @Aurelli and Aleron Ives I think a few of the effects are hard to see or even out of view in the video. The camera movement is something i did very quick to have something to show. Yesterday i tried to implement the barta spell into my little game with...
  5. Bamsi

    Help with particle editor (Particle Ed005)

    @Aleron Ives If you load them with the particle editor and look at the names it seems to be a mix of new effects (i.e. for enemies like gigue and meriakol) and overrides of one that are in the main particleentry.dat like resta_small, barta_head and so on. Could it be that some particle effects...
  6. Bamsi

    Help with particle editor (Particle Ed005)

    So i finally finished a first version if the particle importer for unity. Here you can see some of the 321 imported emit type particle effects: Its far from perfect and would need additional tweaking by manually comparing to the effects in pso. I will take a break from my particle excursion...
  7. Bamsi

    Help with particle editor (Particle Ed005)

    Hey Aurelli, you already helped me a lot, thanks for that :) And thanks for your kind words. I think i figured out most of the EMIT-Type. But i stopped in the middle of SPIRAL-Type and didnt even touch the VACUM-type yet. But i already felt i will become crazy if i have to look at values and...
  8. Bamsi

    Help with particle editor (Particle Ed005)

    Thanks a lot for the reply Aurelli and for the information you gave me, it will definately help me. I already got some more infos on the attributes figured out. I will update the things in my post soon. Hope this will help you and other modders in the future :)
  9. Bamsi

    Help with particle editor (Particle Ed005)

    Okay i started to create some kind of documentation for the particle attributes. Its a complete pain to figure out what the values are. Also some of the attribute-names in the editor seem to be misleading. Short instructions on how i am doing my testing: 1. I extracted data.gsl to get the...
  10. Bamsi

    Help with particle editor (Particle Ed005)

    I have found a tool called particle ed005 (by lee) which can be used to view, change and export particle-data files from psobb. It displays a row of attributes for each particle effect. There are a few attributes that are pretty obvious (like texture and color). Is there a guide somewhere that...
  11. Bamsi

    PSO Asset Exports

    Hi Folks, i am the guy that is working on the small game that kion mentioned before. I have to give him big credits for his hard work on exporting the assets! :D I just made a new video of the things i am doing. Feel free to give some feedback or let me know if you have some ideas. Also many...
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